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3 Commits

Author SHA1 Message Date
cosmonaut 3db1fee4d0 fix some spline bugs
continuous-integration/drone/push Build is passing Details
2020-12-12 04:43:58 -08:00
cosmonaut f1120a2572 specify x64
continuous-integration/drone/push Build is passing Details
2020-11-22 16:55:16 -08:00
cosmonaut 1a14f2595a implement 3d spline
continuous-integration/drone/push Build is passing Details
2020-08-26 14:56:32 -07:00
5 changed files with 76 additions and 4 deletions

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@ -6,7 +6,7 @@ namespace MoonTools.Curve
/// <summary>
/// A 3-dimensional Bezier curve defined by 4 points.
/// </summary>
public struct CubicBezierCurve3D : IEquatable<CubicBezierCurve3D>
public struct CubicBezierCurve3D : IEquatable<CubicBezierCurve3D>, ICurve3D
{
/// <summary>
/// The start point.

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@ -13,12 +13,14 @@
<AssemblyName>MoonTools.Curve</AssemblyName>
<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
<PackageProjectUrl>https://gitea.moonside.games/MoonsideGames/MoonTools.Curve</PackageProjectUrl>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Collections.Immutable" Version="1.7.1" />
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.0" />
</ItemGroup>

10
Curve/ICurve3D.cs Normal file
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@ -0,0 +1,10 @@
using System.Numerics;
namespace MoonTools.Curve
{
public interface ICurve3D
{
Vector3 Point(float t, float startTime, float endTime);
Vector3 Velocity(float t, float startTime, float endTime);
}
}

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@ -6,7 +6,7 @@ namespace MoonTools.Curve
/// <summary>
/// A 3-dimensional Bezier curve defined by 3 points.
/// </summary>
public struct QuadraticBezierCurve3D : IEquatable<QuadraticBezierCurve3D>
public struct QuadraticBezierCurve3D : IEquatable<QuadraticBezierCurve3D>, ICurve3D
{
/// <summary>
/// The start point.

60
Curve/SplineCurve3D.cs Normal file
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@ -0,0 +1,60 @@
using System.Collections.Immutable;
using System.Numerics;
namespace MoonTools.Curve
{
/// <summary>
/// A concatenation of 3D curves with time values.
/// </summary>
public struct SplineCurve3D
{
private ICurve3D[] Curves { get; }
private float[] Times { get; }
public float TotalTime { get; }
public bool Loop { get; }
public SplineCurve3D(ICurve3D[] curves, float[] times, bool loop = false)
{
TotalTime = 0;
for (int i = 0; i < times.Length; i++)
{
TotalTime += times[i];
}
Curves = curves;
Times = times;
Loop = loop;
}
public Vector3 Point(float t)
{
if (!Loop && t >= TotalTime)
{
var lastIndex = Curves.Length - 1;
return Curves[lastIndex].Point(Times[lastIndex], 0, Times[lastIndex]);
}
t %= TotalTime;
var index = 0;
var startTime = 0f;
var incrementalTime = 0f;
for (int i = 0; i < Times.Length; i++)
{
incrementalTime += Times[i];
if (t < incrementalTime)
{
break;
}
index++;
startTime = incrementalTime;
}
return Curves[index].Point(t - startTime, 0, Times[index]);
}
}
}