update README

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Evan Hemsley 2020-02-20 17:42:10 -08:00
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# MoonTools.Curve # MoonTools.Curve
[![NuGet Badge](https://buildstats.info/nuget/MoonTools.Curve)](https://www.nuget.org/packages/MoonTools.Curve/) [![NuGet Badge](https://buildstats.info/nuget/MoonTools.Curve)](https://www.nuget.org/packages/MoonTools.Curve/)
[![CircleCI](https://circleci.com/gh/MoonsideGames/MoonTools.Curve.svg?style=svg)](https://circleci.com/gh/MoonsideGames/MoonTools.Curve) [![Build Status](https://drone.moonside.games/api/badges/MoonsideGames/MoonTools.Curve/status.svg)](https://drone.moonside.games/MoonsideGames/MoonTools.Curve)
Implements quadratic and cubic Bezier curves in 2D and 3D. Efficiently implements quadratic and cubic Bezier curves in 2D and 3D using immutable structs.
## Example ## Example
@ -16,7 +16,16 @@ Implements quadratic and cubic Bezier curves in 2D and 3D.
); );
myCurve.Point(0.5f); // => Vector3(0, 0, 0.75f) myCurve.Point(0.5f); // => Vector3(0, 0, 0.75f)
myCurve.Point(3, 2, 4); // => Vector3(0, 0, 0.75f); myCurve.Point(3, 2, 4); // => Vector3(0, 0, 0.75f)
myCurve.Velocity(0.5f); // => Vector3(9, 0, 4.5f) myCurve.Velocity(0.5f); // => Vector3(9, 0, 4.5f)
myCurve.Velocity(3, 2, 4); // => Vector3(9, 0, 4.5f); myCurve.Velocity(3, 2, 4); // => Vector3(9, 0, 4.5f)
// curve values can be calculated statically as well
CubicBezierCurve3D.Point(
new Vector3(-4, -4, -3),
new Vector3(-2, 4, 0),
new Vector3(2, -4, 3),
new Vector3(4, 4, 0),
0.5f
); // => Vector3(0, 0, 0.75f)
``` ```