add encompass world to Game.cs
parent
4496e9670a
commit
74d4e231d2
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@ -27,6 +27,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\FNA\FNA.csproj"/>
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<ProjectReference Include="..\FNA\FNA.csproj"/>
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<ProjectReference Include="..\encompass-cs\encompass-cs\encompass-cs.csproj" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="..\build\CopyFNALibs.targets"/>
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<Import Project="..\build\CopyFNALibs.targets"/>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
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@ -1,3 +1,4 @@
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using Encompass;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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@ -7,6 +8,9 @@ namespace ProjectName
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{
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{
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GraphicsDeviceManager graphics;
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GraphicsDeviceManager graphics;
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WorldBuilder WorldBuilder { get; } = new WorldBuilder();
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World World { get; set; }
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public ProjectNameGame()
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public ProjectNameGame()
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{
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{
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graphics = new GraphicsDeviceManager(this);
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graphics = new GraphicsDeviceManager(this);
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@ -21,7 +25,7 @@ namespace ProjectName
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protected override void LoadContent()
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protected override void LoadContent()
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{
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{
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base.LoadContent();
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World = WorldBuilder.Build();
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}
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}
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protected override void UnloadContent()
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protected override void UnloadContent()
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@ -31,21 +35,17 @@ namespace ProjectName
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protected override void Update(GameTime gameTime)
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protected override void Update(GameTime gameTime)
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{
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{
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//
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World.Update(gameTime.ElapsedGameTime.TotalSeconds);
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// Insert your game update logic here.
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//
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base.Update(gameTime);
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base.Update(gameTime);
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}
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}
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protected override void Draw(GameTime gameTime)
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protected override void Draw(GameTime gameTime)
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{
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{
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//
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// Replace this with your own drawing code.
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//
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GraphicsDevice.Clear(Color.CornflowerBlue);
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GraphicsDevice.Clear(Color.CornflowerBlue);
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World.Draw();
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base.Draw(gameTime);
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base.Draw(gameTime);
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}
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}
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}
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}
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