fix various AddBuffer problems
parent
23eab952c1
commit
f91b1090e0
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@ -164,6 +164,8 @@ typedef struct FAudioGMS_StreamingSound
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{
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stb_vorbis* fileHandle;
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stb_vorbis_info info;
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float* streamBuffer;
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uint32_t streamBufferSize;
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} FAudioGMS_StreamingSound;
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typedef struct FAudioGMS_SoundInstance
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@ -226,8 +228,6 @@ typedef struct FAudioGMS_EffectChain
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static const float SPEED_OF_SOUND = 343.5f;
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static const float DOPPLER_SCALE = 1.0f;
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#define STREAMING_BUFFER_SIZE 1024 * 16 * sizeof(float) /* FIXME: what should this value be? */
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typedef struct FAudioGMS_Device
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{
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FAudio* handle;
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@ -253,7 +253,6 @@ typedef struct FAudioGMS_Device
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uint32_t effectChainCount;
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IdStack effectChainIndexStack;
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float streamStagingBuffer[STREAMING_BUFFER_SIZE];
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double timestep;
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} FAudioGMS_Device;
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@ -788,30 +787,33 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStati
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static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance* instance)
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{
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uint32_t requestedSampleCount = instance->format.nSamplesPerSec / 4;
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uint32_t requiredStagingBufferSize = requestedSampleCount * instance->format.nChannels * sizeof(float);
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if (instance->soundData.streamingSound.streamBufferSize < requiredStagingBufferSize)
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{
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instance->soundData.streamingSound.streamBuffer = SDL_realloc(instance->soundData.streamingSound.streamBuffer, requiredStagingBufferSize);
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}
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/* NOTE: this function returns samples per channel, not total samples */
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uint32_t samples = stb_vorbis_get_samples_float_interleaved(
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uint32_t sampleCount = stb_vorbis_get_samples_float_interleaved(
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instance->soundData.streamingSound.fileHandle,
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instance->format.nChannels,
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device->streamStagingBuffer,
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STREAMING_BUFFER_SIZE
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instance->soundData.streamingSound.streamBuffer,
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requestedSampleCount * instance->format.nChannels
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);
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uint32_t sampleCount = samples * instance->format.nChannels;
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uint32_t bufferLength = sampleCount * sizeof(float);
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uint8_t* nextBuffer = SDL_malloc(bufferLength);
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SDL_memcpy(nextBuffer, device->streamStagingBuffer, bufferLength);
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FAudioBuffer buffer;
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buffer.AudioBytes = bufferLength;
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buffer.pAudioData = nextBuffer;
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buffer.PlayLength =
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bufferLength /
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instance->format.nChannels /
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(instance->format.wBitsPerSample / 8);
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buffer.AudioBytes = sampleCount * instance->format.nChannels * sizeof(float);
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buffer.pAudioData = (uint8_t*) instance->soundData.streamingSound.streamBuffer;
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buffer.PlayBegin = 0;
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buffer.PlayLength = sampleCount;
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buffer.Flags = 0;
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/*(sampleCount < instance->soundData.streamingSound.info.sample_rate) ?
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FAUDIO_END_OF_STREAM :
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0;
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*/
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buffer.LoopBegin = 0;
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buffer.LoopCount = 0;
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buffer.LoopLength = 0;
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@ -820,7 +822,8 @@ static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance*
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FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &buffer, NULL);
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/* We have reached the end of the file! */
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if (sampleCount < STREAMING_BUFFER_SIZE)
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/* FIXME: maybe move this to a OnStreamEnd callback? */
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if (sampleCount < requestedSampleCount)
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{
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if (instance->loop)
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{
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@ -856,6 +859,8 @@ double FAudioGMS_StreamingSound_LoadOGG(char* filePath)
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instance->soundData.streamingSound.fileHandle = fileHandle;
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instance->soundData.streamingSound.info = info;
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instance->soundData.streamingSound.streamBuffer = NULL;
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instance->soundData.streamingSound.streamBufferSize = 0;
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FAudioGMS_INTERNAL_SoundInstance_AddBuffer(instance);
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@ -1247,6 +1252,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* in
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FAudioVoice_DestroyVoice(instance->handle);
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if (!instance->isStatic)
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{
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SDL_free(instance->soundData.streamingSound.streamBuffer);
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stb_vorbis_close(instance->soundData.streamingSound.fileHandle);
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}
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if (instance->is3D)
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