tweak stream looping behavior
parent
e17d7e0da8
commit
e12914177f
BIN
gamemaker/extensions/FAudioGMS/FAudioGMS.dll (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/FAudioGMS.dll (Stored with Git LFS)
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@ -356,13 +356,20 @@ static void FAudioGMS_INTERNAL_OnBufferEndCallback(
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instance->soundData.streamingSound.streamBufferSize /
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(instance->format.nChannels * sizeof(float));
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instance->soundData.streamingSound.mostRecentSampleOffset = SDL_min(
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instance->soundData.streamingSound.mostRecentSampleOffset,
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instance->playLength);
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instance->soundData.streamingSound.mostRecentSampleOffset %= instance->playLength;
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if (instance->soundData.streamingSound.isFinalBuffer)
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{
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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if (instance->loop)
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{
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stb_vorbis_seek(instance->soundData.streamingSound.fileHandle, instance->playBegin);
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instance->soundData.streamingSound.mostRecentSampleOffset = instance->playBegin;
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FAudioGMS_INTERNAL_SoundInstance_AddBuffers(instance);
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}
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else
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{
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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}
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}
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else
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{
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@ -1031,14 +1038,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_AddBuffers(FAudioGMS_SoundInstance
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if (sampleCount < defaultRequestedSampleCount)
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{
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if (instance->loop)
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{
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stb_vorbis_seek(instance->soundData.streamingSound.fileHandle, instance->playBegin);
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}
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else
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{
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instance->soundData.streamingSound.isFinalBuffer = 1;
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}
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instance->soundData.streamingSound.isFinalBuffer = 1;
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}
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instance->soundData.streamingSound.nextStreamBufferIndex =
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