load wav with SDL + fix building and linking
parent
6d8c80064c
commit
c6e3879a67
BIN
gamemaker/extensions/FAudioGMS/FAudioGMS.dll (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/FAudioGMS.dll (Stored with Git LFS)
Binary file not shown.
7954
lib/dr_wav.h
7954
lib/dr_wav.h
File diff suppressed because it is too large
Load Diff
153
src/FAudioGMS.c
153
src/FAudioGMS.c
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@ -26,8 +26,6 @@
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#include "SDL.h"
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#define DISABLE_XNASONG
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#include "FAudioGMS.h"
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#include "F3DAudio.h"
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@ -36,14 +34,6 @@
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#include "FAudio.h"
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#define DR_WAV_IMPLEMENTATION
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#define DRWAV_MALLOC(sz) SDL_malloc((sz))
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#define DRWAV_REALLOC(p, sz) SDL_realloc((p), (sz))
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#define DRWAV_FREE(p) SDL_free((p))
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#define DRWAV_COPY_MEMORY(dst, src, sz) SDL_memcpy((dst), (src), (sz))
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#define DRWAV_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz))
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#include "../lib/dr_wav.h"
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/* stb vorbis defines. this is kind of a mess but oh well */
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#include "../lib/FAudio/src/FAudio_internal.h"
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@ -102,12 +92,9 @@
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#define STB_VORBIS_NO_INTEGER_CONVERSION 1
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#include "../lib/FAudio/src/stb_vorbis.h"
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#include <stdio.h>
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static inline void Log(char *string)
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{
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printf("%s\n", string);
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fflush(stdout);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "%s\n", string);
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}
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typedef struct IdStack
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@ -182,9 +169,8 @@ typedef struct FAudioGMS_Voice
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typedef struct FAudioGMS_StaticSound
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{
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uint32_t id;
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SDL_AudioSpec spec;
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FAudioBuffer buffer;
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uint32_t channels;
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uint32_t samplesPerSecond;
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uint32_t lengthInSeconds;
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} FAudioGMS_StaticSound;
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@ -280,12 +266,18 @@ typedef struct FAudioGMS_Device
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static FAudioGMS_Device *device = NULL;
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/* Game Maker doesn't let us control execution order on clean up so we have this
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* stupid macro to help us not crash on exit */
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#define RETURN_ON_NULL_DEVICE(x) \
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if (device == NULL) \
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{ \
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return x; \
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/* Game Maker doesn't let us control execution order on clean up so we have these
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* stupid macros to help us not crash on exit */
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#define RETURN_ON_NULL_DEVICE_VOID \
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if (device == NULL) \
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{ \
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return; \
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}
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#define RETURN_ON_NULL_DEVICE(x) \
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if (device == NULL) \
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{ \
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return x; \
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}
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static inline FAudioGMS_StaticSound *FAudioGMS_INTERNAL_LookupStaticSound(uint32_t id)
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@ -530,41 +522,30 @@ void FAudioGMS_Init(double spatialDistanceScale, double timestep)
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device->timestep = timestep;
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Log("FAudio initialized successfully!");
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printf("Device: %ls\n", device->deviceDetails.DisplayName);
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fflush(stdout);
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}
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double FAudioGMS_StaticSound_LoadWAV(char *filePath)
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{
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RETURN_ON_NULL_DEVICE(-1.0)
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drwav_uint64 frameCount;
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FAudioGMS_StaticSound *sound = SDL_malloc(sizeof(FAudioGMS_StaticSound));
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float *pSampleData = drwav_open_file_and_read_pcm_frames_f32(
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filePath,
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&sound->channels,
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&sound->samplesPerSecond,
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&frameCount,
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NULL);
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if (pSampleData == NULL)
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if (SDL_LoadWAV(filePath, &sound->spec, &sound->buffer.pAudioData, &sound->buffer.AudioBytes) == NULL)
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{
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Log("Error opening WAV file: ");
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Log(filePath);
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SDL_free(sound);
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return -1;
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}
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sound->buffer.AudioBytes = (uint32_t)(frameCount * sound->channels * sizeof(float));
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sound->buffer.Flags = 0;
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sound->buffer.LoopBegin = 0;
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sound->buffer.LoopCount = 0;
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sound->buffer.LoopLength = 0;
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sound->buffer.PlayBegin = 0;
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sound->buffer.PlayLength = frameCount;
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sound->buffer.pAudioData = (uint8_t *)pSampleData;
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sound->buffer.PlayLength = sound->buffer.AudioBytes / (uint16_t)(sound->spec.channels * SDL_AUDIO_BITSIZE(sound->spec.format) / 8);
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sound->buffer.pContext = NULL;
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sound->lengthInSeconds = frameCount / sound->samplesPerSecond;
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sound->lengthInSeconds = sound->buffer.PlayLength / sound->spec.freq;
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if (device->staticSoundIndexStack.count > 0)
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{
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@ -704,6 +685,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetVolume(
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static FAudioGMS_SoundInstance *FAudioGMS_INTERNAL_SoundInstance_Init(
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uint32_t channelCount,
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uint32_t samplesPerSecond,
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uint16_t bitSize,
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uint8_t isStatic)
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{
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FAudioGMS_SoundInstance *instance = SDL_malloc(sizeof(FAudioGMS_SoundInstance));
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@ -717,12 +699,24 @@ static FAudioGMS_SoundInstance *FAudioGMS_INTERNAL_SoundInstance_Init(
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instance->destroyTimerActive = 0;
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instance->isGlobalPaused = 0;
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instance->format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;
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instance->format.wBitsPerSample = 32;
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instance->format.nChannels = channelCount;
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instance->format.nBlockAlign = (uint16_t)(4 * channelCount);
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instance->format.nSamplesPerSec = samplesPerSecond;
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instance->format.nAvgBytesPerSec = instance->format.nBlockAlign * samplesPerSecond;
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if (isStatic)
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{
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instance->format.wFormatTag = FAUDIO_FORMAT_PCM;
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instance->format.wBitsPerSample = bitSize;
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instance->format.nChannels = channelCount;
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instance->format.nBlockAlign = (uint16_t)(channelCount * instance->format.wBitsPerSample / 8);
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instance->format.nSamplesPerSec = samplesPerSecond;
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instance->format.nAvgBytesPerSec = instance->format.nBlockAlign * samplesPerSecond;
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}
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else
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{
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instance->format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;
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instance->format.wBitsPerSample = bitSize;
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instance->format.nChannels = channelCount;
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instance->format.nBlockAlign = (uint16_t)(channelCount * instance->format.wBitsPerSample / 8);
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instance->format.nSamplesPerSec = samplesPerSecond;
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instance->format.nAvgBytesPerSec = instance->format.nBlockAlign * samplesPerSecond;
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}
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instance->voice.sends.SendCount = 1;
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instance->voice.sends.pSends = SDL_malloc(sizeof(FAudioSendDescriptor));
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@ -806,8 +800,9 @@ static FAudioGMS_SoundInstance *FAudioGMS_INTERNAL_SoundInstance_CreateFromStati
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FAudioGMS_StaticSound *staticSound)
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{
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FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_SoundInstance_Init(
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staticSound->channels,
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staticSound->samplesPerSecond,
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staticSound->spec.channels,
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staticSound->spec.freq,
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SDL_AUDIO_BITSIZE(staticSound->spec.format),
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1);
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instance->isStatic = 1;
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@ -978,7 +973,7 @@ static void FAudioGMS_INTERNAL_Apply3D(FAudioGMS_SoundInstance *instance)
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static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance *instance)
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{
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uint32_t defaultRequestedSampleCount = instance->format.nSamplesPerSec / 4;
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uint32_t defaultRequestedSampleCount = instance->format.nSamplesPerSec / 10; /* FIXME: make this configurable */
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uint32_t requestedSampleCount = defaultRequestedSampleCount;
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if (instance->playLength != 0)
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@ -1053,7 +1048,7 @@ double FAudioGMS_StreamingSound_LoadOGG(char *filePath)
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stb_vorbis_info info = stb_vorbis_get_info(fileHandle);
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_SoundInstance_Init(info.channels, info.sample_rate, 0);
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FAudioGMS_INTERNAL_SoundInstance_Init(info.channels, info.sample_rate, 32, 0);
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instance->soundData.streamingSound.fileHandle = fileHandle;
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instance->soundData.streamingSound.info = info;
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@ -1165,7 +1160,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance *insta
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void FAudioGMS_SoundInstance_Play(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1197,7 +1192,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Pause(FAudioGMS_SoundInstance *inst
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void FAudioGMS_SoundInstance_Pause(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_INTERNAL_SoundInstance_Pause(instance);
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@ -1233,7 +1228,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance *insta
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void FAudioGMS_SoundInstance_Stop(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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void FAudioGMS_SoundInstance_SetLoop(double soundInstanceID, double loop)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1285,7 +1280,7 @@ void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch)
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void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1325,7 +1320,7 @@ void FAudioGMS_SoundInstance_Set3DVelocity(
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double yVelocity,
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double zVelocity)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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double soundInstanceID,
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double trackPositionInSeconds)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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if (instance != NULL)
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{
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uint32_t sampleFrame =
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instance->soundData.staticSound->samplesPerSecond * trackPositionInSeconds;
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instance->soundData.staticSound->spec.freq * trackPositionInSeconds;
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FAudioGMS_SoundState currentState = instance->soundState;
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if (currentState == SoundState_Playing)
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if (currentState == SoundState_Playing || !instance->isStatic)
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{
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FAudioSourceVoice_Stop(instance->voice.handle, 0, 0);
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FAudioSourceVoice_FlushSourceBuffers(instance->voice.handle);
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double startInMilliseconds,
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double endInMilliseconds)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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double volume,
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double milliseconds)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1554,7 +1549,7 @@ double FAudioGMS_SoundInstance_GetTrackPositionInSeconds(double soundInstanceID)
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void FAudioGMS_SetListenerPosition(double x, double y, double z)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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device->listener.Position.x = x;
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device->listener.Position.y = y;
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device->listener.Position.z = z;
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@ -1562,7 +1557,7 @@ void FAudioGMS_SetListenerPosition(double x, double y, double z)
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void FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zVelocity)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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device->listener.Velocity.x = xVelocity;
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device->listener.Velocity.y = yVelocity;
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device->listener.Velocity.z = zVelocity;
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void FAudioGMS_SoundInstance_Destroy(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1607,7 +1602,7 @@ void FAudioGMS_SoundInstance_Destroy(double soundInstanceID)
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void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1624,14 +1619,14 @@ static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound *sound)
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{
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device->staticSounds[sound->id] = NULL;
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IdStack_Push(&device->staticSoundIndexStack, sound->id);
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SDL_free((void *)sound->buffer.pAudioData);
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SDL_FreeWAV(sound->buffer.pAudioData);
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SDL_free(sound);
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}
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}
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void FAudioGMS_StaticSound_Destroy(double staticSoundID)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_StaticSound *sound = FAudioGMS_INTERNAL_LookupStaticSound((uint32_t)staticSoundID);
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FAudioGMS_INTERNAL_StaticSound_Destroy(sound);
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}
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@ -1737,7 +1732,7 @@ static void FAudioGMS_INTERNAL_EffectChain_AddReverb(
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void FAudioGMS_EffectChain_AddDefaultReverb(double effectChainID)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_EffectChain *effectChain =
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FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
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@ -1790,7 +1785,7 @@ void FAudioGMS_EffectChain_AddReverb(
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double density,
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double roomSize)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_EffectChain *effectChain =
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FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
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@ -1853,7 +1848,7 @@ static void FAudioGMS_INTERNAL_Voice_SetEffectGain(FAudioGMS_Voice *voice, float
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void FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effectGain)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -1900,7 +1895,7 @@ void FAudioGMS_SoundInstance_SetEffectChain(
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double effectChainID,
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double effectGain)
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE_VOID
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_EffectChain *effectChain =
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@ -1916,7 +1911,7 @@ void FAudioGMS_SoundInstance_SetEffectChain(
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|
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void FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain)
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
RETURN_ON_NULL_DEVICE_VOID
|
||||
FAudioGMS_EffectChain *effectChain =
|
||||
FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
|
||||
|
||||
|
@ -1928,7 +1923,7 @@ void FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain)
|
|||
|
||||
void FAudioGMS_SetMasteringEffectGain(double effectGain)
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
RETURN_ON_NULL_DEVICE_VOID
|
||||
if (device->fauxMasteringVoice.effectChainAttached)
|
||||
{
|
||||
FAudioGMS_INTERNAL_Voice_SetEffectGain(&device->fauxMasteringVoice, effectGain);
|
||||
|
@ -1951,7 +1946,7 @@ static void FAudioGMS_INTERNAL_EffectChain_Destroy(FAudioGMS_EffectChain *effect
|
|||
|
||||
void FAudioGMS_EffectChain_Destroy(double effectChainID)
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
RETURN_ON_NULL_DEVICE_VOID
|
||||
FAudioGMS_EffectChain *effectChain =
|
||||
FAudioGMS_INTERNAL_LookupEffectChain((uint32_t)effectChainID);
|
||||
|
||||
|
@ -1963,7 +1958,7 @@ void FAudioGMS_EffectChain_Destroy(double effectChainID)
|
|||
|
||||
void FAudioGMS_Update()
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
RETURN_ON_NULL_DEVICE_VOID
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < device->soundInstanceCount; i += 1)
|
||||
|
@ -2019,7 +2014,7 @@ void FAudioGMS_Update()
|
|||
|
||||
void FAudioGMS_PauseAll()
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
RETURN_ON_NULL_DEVICE_VOID
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < device->soundInstanceCount; i += 1)
|
||||
|
@ -2035,7 +2030,7 @@ void FAudioGMS_PauseAll()
|
|||
|
||||
void FAudioGMS_ResumeAll()
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
RETURN_ON_NULL_DEVICE_VOID
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < device->soundInstanceCount; i += 1)
|
||||
|
@ -2051,7 +2046,7 @@ void FAudioGMS_ResumeAll()
|
|||
|
||||
void FAudioGMS_StopAll()
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
RETURN_ON_NULL_DEVICE_VOID
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < device->soundInstanceCount; i += 1)
|
||||
|
@ -2062,7 +2057,7 @@ void FAudioGMS_StopAll()
|
|||
|
||||
void FAudioGMS_Destroy()
|
||||
{
|
||||
RETURN_ON_NULL_DEVICE()
|
||||
RETURN_ON_NULL_DEVICE_VOID
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < device->soundInstanceCount; i += 1)
|
||||
|
|
|
@ -46,6 +46,7 @@
|
|||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
@ -89,20 +90,23 @@
|
|||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<RuntimeLibrary Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SetupAPI.lib;Version.lib;Winmm.lib;Imm32.lib;libucrt.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|x64'">libucrt.lib;SetupAPI.lib;Version.lib;Winmm.lib;Imm32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<UseLibraryDependencyInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</UseLibraryDependencyInputs>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\FAudioGMS.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\lib\dr_wav.h" />
|
||||
<ClInclude Include="..\src\FAudioGMS.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue