initial streaming audio implementation

pull/1/head
cosmonaut 2021-10-25 00:27:38 -07:00
parent a8993eb776
commit acd1e00abb
3 changed files with 431 additions and 122 deletions

View File

@ -24,13 +24,17 @@
*
*/
#include "../lib/SDL/include/SDL.h"
#include "SDL.h"
#define DISABLE_XNASONG
#include "FAudioGMS.h"
#include "../lib/FAudio/include/FAPOBase.h"
#include "../lib/FAudio/include/FAudioFX.h"
#include "../lib/FAudio/include/F3DAudio.h"
#include "../lib/FAudio/include/FAudio.h"
#include "FAPOBase.h"
#include "FAudioFX.h"
#include "F3DAudio.h"
#include "FAudio.h"
#define DR_WAV_IMPLEMENTATION
#define DRWAV_MALLOC(sz) SDL_malloc((sz))
@ -40,6 +44,64 @@
#define DRWAV_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz))
#include "../lib/dr_wav.h"
/* stb vorbis defines. this is kind of a mess but oh well */
#include "../lib/FAudio/src/FAudio_internal.h"
#define malloc FAudio_malloc
#define realloc FAudio_realloc
#define free FAudio_free
#ifdef memset /* Thanks, Apple! */
#undef memset
#endif
#define memset SDL_memset
#ifdef memcpy /* Thanks, Apple! */
#undef memcpy
#endif
#define memcpy SDL_memcpy
#define memcmp FAudio_memcmp
#define pow FAudio_pow
#define log(x) FAudio_log(x)
#define sin(x) FAudio_sin(x)
#define cos(x) FAudio_cos(x)
#define floor FAudio_floor
#define abs(x) FAudio_abs(x)
#define ldexp(v, e) FAudio_ldexp((v), (e))
#define exp(x) FAudio_exp(x)
#define qsort FAudio_qsort
#ifdef assert
#undef assert
#endif
#define assert FAudio_assert
#define FILE FAudioIOStream
#ifdef SEEK_SET
#undef SEEK_SET
#endif
#ifdef SEEK_END
#undef SEEK_END
#endif
#ifdef EOF
#undef EOF
#endif
#define SEEK_SET FAUDIO_SEEK_SET
#define SEEK_END FAUDIO_SEEK_END
#define EOF FAUDIO_EOF
#define fopen(path, mode) FAudio_fopen(path)
#define fopen_s(io, path, mode) (!(*io = FAudio_fopen(path)))
#define fclose(io) FAudio_close(io)
#define fread(dst, size, count, io) io->read(io->data, dst, size, count)
#define fseek(io, offset, whence) io->seek(io->data, offset, whence)
#define ftell(io) io->seek(io->data, 0, FAUDIO_SEEK_CUR)
#define STB_VORBIS_NO_PUSHDATA_API 1
#define STB_VORBIS_NO_INTEGER_CONVERSION 1
#include "../lib/FAudio/src/stb_vorbis.h"
#include <stdio.h>
static inline void Log(char *string)
@ -80,6 +142,52 @@ static inline uint32_t IdStack_Pop(IdStack* stack)
return stack->array[stack->count];
}
typedef struct BufferQueue
{
uint32_t head;
uint32_t tail;
uint32_t size; /* DO NOT MUTATE */
uint32_t count; /* number of currently enqueued elements */
uint8_t** buffers;
} BufferQueue;
static inline void BufferQueue_Init(BufferQueue* queue, uint32_t size)
{
queue->head = 0;
queue->tail = 0;
queue->size = size;
queue->count = 0;
queue->buffers = SDL_malloc(size * sizeof(uint8_t*));
}
static inline uint8_t* BufferQueue_Dequeue(BufferQueue *queue)
{
if (queue->tail == queue->head)
{
return NULL;
}
uint8_t* buffer = queue->buffers[queue->tail];
queue->buffers[queue->tail] = NULL;
queue->tail = (queue->tail + 1) % queue->size;
queue->count -= 1;
return buffer;
}
static inline void BufferQueue_Enqueue(BufferQueue *queue, uint8_t* buffer)
{
if (((queue->head + 1) % queue->size) == queue->tail)
{
return;
}
queue->buffers[queue->head] = buffer;
queue->head = (queue->head + 1) % queue->size;
queue->count += 1;
}
typedef enum FAudioGMS_SoundState
{
SoundState_Playing,
@ -97,6 +205,13 @@ typedef struct FAudioGMS_StaticSound
uint32_t loopLength;
} FAudioGMS_StaticSound;
typedef struct FAudioGMS_StreamingSound
{
stb_vorbis* fileHandle;
stb_vorbis_info info;
BufferQueue bufferQueue;
} FAudioGMS_StreamingSound;
typedef struct FAudioGMS_SoundInstance
{
uint32_t id;
@ -127,13 +242,17 @@ typedef struct FAudioGMS_SoundInstance
union
{
FAudioGMS_StaticSound *staticSound;
/* TODO: streaming */
} parent;
FAudioGMS_StaticSound *staticSound; /* static sounds are loaded separately, so they do not belong to the instance */
FAudioGMS_StreamingSound streamingSound;
} soundData;
} FAudioGMS_SoundInstance;
static const float SPEED_OF_SOUND = 343.5f;
static const float DOPPLER_SCALE = 1.0f;
static const uint32_t MINIMUM_BUFFER_CHECK = 3;
#define MAX_BUFFER_QUEUE_COUNT 16
#define STREAMING_BUFFER_SIZE 1024 * 128 * sizeof(float) /* FIXME: what should this value be? */
typedef struct FAudioGMS_Device
{
@ -153,6 +272,8 @@ typedef struct FAudioGMS_Device
FAudioGMS_SoundInstance **soundInstances;
uint32_t soundInstanceCount;
IdStack soundInstanceIndexStack;
float streamStagingBuffer[STREAMING_BUFFER_SIZE];
} FAudioGMS_Device;
static FAudioGMS_Device* device = NULL;
@ -291,68 +412,6 @@ void FAudioGMS_Init(double spatialDistanceScale)
fflush(stdout);
}
static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* instance)
{
if (instance != NULL)
{
device->soundInstances[instance->id] = NULL;
IdStack_Push(&device->soundInstanceIndexStack, instance->id);
FAudioSourceVoice_Stop(instance->handle, 0, 0);
FAudioSourceVoice_FlushSourceBuffers(instance->handle);
FAudioVoice_DestroyVoice(instance->handle);
if (instance->is3D)
{
SDL_free(instance->emitter);
}
SDL_free(instance->dspSettings.pMatrixCoefficients);
SDL_free(instance);
}
}
void FAudioGMS_SoundInstance_Destroy(double id)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
if (instance != NULL)
{
FAudioGMS_INTERNAL_SoundInstance_Destroy(instance);
}
}
void FAudioGMS_SoundInstance_DestroyWhenFinished(double id)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
if (instance != NULL)
{
instance->destroyOnFinish = 1;
}
}
/* FIXME: this will die horribly if a sound is playing */
static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound* sound)
{
if (sound != NULL)
{
device->staticSounds[sound->id] = NULL;
IdStack_Push(&device->staticSoundIndexStack, sound->id);
SDL_free((void*)sound->buffer.pAudioData);
SDL_free(sound);
}
}
void FAudioGMS_StaticSound_Destroy(double id)
{
if (id >= 0 && id < device->staticSoundCount)
{
FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[(uint32_t)id]);
}
else
{
Log("Invalid ID for destroy!");
}
}
/* Taken from https://github.com/FNA-XNA/FNA/blob/master/src/Audio/SoundEffectInstance.cs */
static void SetPanMatrixCoefficients(FAudioGMS_SoundInstance *instance)
{
@ -647,6 +706,18 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetVolume(FAudioGMS_SoundInstance*
FAudioVoice_SetVolume(instance->handle, volume, 0);
}
static void FAudioGMS_INTERNAL_SoundInstance_SetProperties(FAudioGMS_SoundInstance* instance, double pan, double pitch, double volume, double reverb)
{
FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, pan);
FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, pitch);
FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
if (reverb > 0.0f)
{
FAudioGMS_INTERNAL_SoundInstance_SetReverb(instance, reverb);
}
}
static void FAudioGMS_INTERNAL_Apply3D(FAudioGMS_SoundInstance* instance)
{
F3DAUDIO_EMITTER* emitter = instance->emitter;
@ -676,27 +747,23 @@ static void FAudioGMS_INTERNAL_Apply3D(FAudioGMS_SoundInstance* instance)
);
}
static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(
FAudioGMS_StaticSound *staticSound,
double pan,
double pitch,
double volume,
double reverb
static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_Init(
uint32_t channelCount,
uint32_t samplesPerSecond
) {
FAudioGMS_SoundInstance *instance = SDL_malloc(sizeof(FAudioGMS_SoundInstance));
FAudioGMS_SoundInstance* instance = SDL_malloc(sizeof(FAudioGMS_SoundInstance));
instance->handle = NULL;
instance->parent.staticSound = staticSound;
instance->isStatic = 1;
instance->loop = 0;
instance->destroyOnFinish = 0;
instance->format.wFormatTag = 3;
instance->format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;
instance->format.wBitsPerSample = 32;
instance->format.nChannels = staticSound->channels;
instance->format.nBlockAlign = (uint16_t)(4 * staticSound->channels);
instance->format.nSamplesPerSec = staticSound->samplesPerSecond;
instance->format.nAvgBytesPerSec = instance->format.nBlockAlign * staticSound->samplesPerSecond;
instance->format.nChannels = channelCount;
instance->format.nBlockAlign = (uint16_t)(4 * channelCount);
instance->format.nSamplesPerSec = samplesPerSecond;
instance->format.nAvgBytesPerSec = instance->format.nBlockAlign * samplesPerSecond;
FAudio_CreateSourceVoice(
device->handle,
@ -716,27 +783,22 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStati
}
instance->dspSettings.DopplerFactor = 1.0f;
instance->dspSettings.SrcChannelCount = staticSound->channels;
instance->dspSettings.SrcChannelCount = channelCount;
instance->dspSettings.DstChannelCount = device->deviceDetails.OutputFormat.Format.nChannels;
uint32_t memsize = 4 * instance->dspSettings.SrcChannelCount * instance->dspSettings.DstChannelCount;
instance->dspSettings.pMatrixCoefficients = SDL_malloc(memsize);
SDL_memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, pan);
FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, pitch);
FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, volume);
instance->reverbAttached = 0;
instance->reverb = 0.0f;
instance->lowPassFilter = 0.0f;
instance->highPassFilter = 0.0f;
instance->bandPassFilter = 0.0f;
if (reverb > 0.0f)
{
FAudioGMS_INTERNAL_SoundInstance_SetReverb(instance, reverb);
}
FAudioGMS_INTERNAL_SoundInstance_SetPan(instance, 0);
FAudioGMS_INTERNAL_SoundInstance_SetPitch(instance, 1);
FAudioGMS_INTERNAL_SoundInstance_SetVolume(instance, 1);
instance->soundState = SoundState_Stopped;
@ -762,6 +824,47 @@ static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStati
return instance;
}
static FAudioGMS_SoundInstance* FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(
FAudioGMS_StaticSound *staticSound
) {
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_Init(
staticSound->channels,
staticSound->samplesPerSecond
);
instance->isStatic = 1;
instance->soundData.staticSound = staticSound;
return instance;
}
double FAudioGMS_StreamingSound_LoadOGG(char* filePath)
{
int error = -1;
stb_vorbis *fileHandle = stb_vorbis_open_filename(filePath, &error, NULL);
if (error != 0)
{
Log("Error opening OGG file!");
Log(filePath);
return -1;
}
stb_vorbis_info info = stb_vorbis_get_info(fileHandle);
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_Init(
info.channels,
info.sample_rate
);
instance->isStatic = 0;
instance->soundData.streamingSound.fileHandle = fileHandle;
instance->soundData.streamingSound.info = info;
BufferQueue_Init(&instance->soundData.streamingSound.bufferQueue, MAX_BUFFER_QUEUE_COUNT);
return instance->id;
}
static void FAudioGMS_INTERNAL_StaticSound_AddEmitter(FAudioGMS_SoundInstance* instance, float x, float y, float z)
{
instance->is3D = 1;
@ -803,32 +906,126 @@ static void FAudioGMS_INTERNAL_StaticSound_AddEmitter(FAudioGMS_SoundInstance* i
FAudioGMS_INTERNAL_Apply3D(instance);
}
static void FAudioGMS_INTERNAL_SoundInstance_AddBuffer(FAudioGMS_SoundInstance* instance)
{
/* NOTE: this function returns samples per channel, not total samples */
uint32_t samples = stb_vorbis_get_samples_float_interleaved(
instance->soundData.streamingSound.fileHandle,
instance->format.nChannels,
device->streamStagingBuffer,
STREAMING_BUFFER_SIZE
);
uint32_t sampleCount = samples * instance->format.nChannels;
uint32_t bufferLength = sampleCount * sizeof(float);
uint8_t* nextBuffer = SDL_malloc(bufferLength);
SDL_memcpy(nextBuffer, device->streamStagingBuffer, bufferLength);
BufferQueue_Enqueue(&instance->soundData.streamingSound.bufferQueue, nextBuffer);
if (instance->soundState != SoundState_Stopped)
{
FAudioBuffer buffer;
buffer.AudioBytes = bufferLength;
buffer.pAudioData = nextBuffer;
buffer.PlayLength =
bufferLength /
instance->format.nChannels /
(instance->format.wBitsPerSample / 8);
buffer.PlayBegin = 0;
buffer.Flags = 0;
buffer.LoopBegin = 0;
buffer.LoopCount = 0;
buffer.LoopLength = 0;
buffer.pContext = NULL;
FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &buffer, NULL);
}
/* We have reached the end of the file! */
if (sampleCount < STREAMING_BUFFER_SIZE)
{
if (instance->loop)
{
stb_vorbis_seek_start(instance->soundData.streamingSound.fileHandle);
}
else
{
instance->soundState = SoundState_Stopped;
}
}
}
static void FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(FAudioGMS_SoundInstance* instance)
{
uint32_t i;
FAudioVoiceState voiceState;
if (instance->isStatic) { return; }
FAudioSourceVoice_GetState(
instance->handle,
&voiceState,
FAUDIO_VOICE_NOSAMPLESPLAYED
);
while (instance->soundData.streamingSound.bufferQueue.count > voiceState.BuffersQueued)
{
uint8_t* buffer = BufferQueue_Dequeue(&instance->soundData.streamingSound.bufferQueue);
SDL_free(buffer);
}
for (i = MINIMUM_BUFFER_CHECK - instance->soundData.streamingSound.bufferQueue.count; i > 0; i -= 1)
{
FAudioGMS_INTERNAL_SoundInstance_AddBuffer(instance);
}
}
static void FAudioGMS_INTERNAL_SoundInstance_ClearBuffers(FAudioGMS_SoundInstance* instance)
{
uint32_t i;
uint32_t bufferCount = instance->soundData.streamingSound.bufferQueue.count;
for (i = 0; i < bufferCount; i += 1)
{
uint8_t* buffer = BufferQueue_Dequeue(&instance->soundData.streamingSound.bufferQueue);
SDL_free(buffer);
}
}
static void FAudioGMS_INTERNAL_SoundInstance_Play(FAudioGMS_SoundInstance* instance)
{
if (instance->isStatic)
{
if (instance->soundState == SoundState_Playing)
{
return;
}
if (instance->isStatic)
{
if (instance->loop)
{
instance->parent.staticSound->buffer.LoopCount = FAUDIO_LOOP_INFINITE;
instance->parent.staticSound->buffer.LoopBegin = instance->parent.staticSound->loopStart;
instance->parent.staticSound->buffer.LoopLength = instance->parent.staticSound->loopLength;
instance->soundData.staticSound->buffer.LoopCount = FAUDIO_LOOP_INFINITE;
instance->soundData.staticSound->buffer.LoopBegin = instance->soundData.staticSound->loopStart;
instance->soundData.staticSound->buffer.LoopLength = instance->soundData.staticSound->loopLength;
}
else
{
instance->parent.staticSound->buffer.LoopCount = 0;
instance->parent.staticSound->buffer.LoopBegin = 0;
instance->parent.staticSound->buffer.LoopLength = 0;
instance->soundData.staticSound->buffer.LoopCount = 0;
instance->soundData.staticSound->buffer.LoopBegin = 0;
instance->soundData.staticSound->buffer.LoopLength = 0;
}
FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &instance->soundData.staticSound->buffer, NULL);
}
else
{
FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(instance);
}
FAudioSourceVoice_SubmitSourceBuffer(instance->handle, &instance->parent.staticSound->buffer, NULL);
FAudioSourceVoice_Start(instance->handle, 0, 0);
instance->soundState = SoundState_Playing;
}
}
void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb)
@ -837,8 +1034,9 @@ void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double p
if (staticSound != NULL)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, pan, pitch, volume, reverb);
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
instance->destroyOnFinish = 1;
FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, pan, pitch, volume, reverb);
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
}
else
@ -853,8 +1051,9 @@ void FAudioGMS_StaticSound_PlayOneOffSpatial(double staticSoundID, double x, dou
if (staticSound != NULL)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, 0, pitch, volume, reverb);
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
instance->destroyOnFinish = 1;
FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, 0, pitch, volume, reverb);
FAudioGMS_INTERNAL_StaticSound_AddEmitter(instance, x, y, z);
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
}
@ -870,8 +1069,9 @@ double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch
if (staticSound != NULL)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, pan, pitch, volume, reverb);
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
instance->loop = (uint8_t)loop;
FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, pan, pitch, volume, reverb);
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
return (double)instance->id;
}
@ -888,8 +1088,9 @@ double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double
if (staticSound != NULL)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound, 0, pitch, volume, reverb);
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_SoundInstance_CreateFromStaticSound(staticSound);
instance->loop = (uint8_t)loop;
FAudioGMS_INTERNAL_SoundInstance_SetProperties(instance, 0, pitch, volume, reverb);
FAudioGMS_INTERNAL_StaticSound_AddEmitter(instance, x, y, z);
FAudioGMS_INTERNAL_SoundInstance_Play(instance);
return (double)instance->id;
@ -916,8 +1117,6 @@ void FAudioGMS_SoundInstance_Pause(double id)
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
if (instance != NULL)
{
if (instance->isStatic)
{
if (instance->soundState == SoundState_Playing)
{
@ -925,23 +1124,22 @@ void FAudioGMS_SoundInstance_Pause(double id)
instance->soundState = SoundState_Paused;
}
}
}
else
{
Log("SoundInstance_Pause: Invalid sound instance ID! Did you destroy this instance?");
}
}
void FAudioGMS_SoundInstance_Stop(double id)
static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance* instance)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
if (instance != NULL)
{
if (instance->isStatic)
{
FAudioSourceVoice_ExitLoop(instance->handle, 0);
}
instance->soundState = SoundState_Stopped;
}
else
{
@ -949,6 +1147,38 @@ void FAudioGMS_SoundInstance_Stop(double id)
}
}
void FAudioGMS_SoundInstance_Stop(double id)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
}
static void FAudioGMS_INTERNAL_SoundInstance_StopImmediate(FAudioGMS_SoundInstance* instance)
{
if (instance != NULL)
{
FAudioSourceVoice_Stop(instance->handle, 0, 0);
FAudioSourceVoice_FlushSourceBuffers(instance->handle);
if (!instance->isStatic)
{
FAudioGMS_INTERNAL_SoundInstance_ClearBuffers(instance);
}
instance->soundState = SoundState_Stopped;
}
else
{
Log("SoundInstance_Stop: Invalid sound instance ID! Did you destroy this instance?");
}
}
void FAudioGMS_SoundInstance_StopImmediate(double id)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
}
void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
@ -982,6 +1212,72 @@ void FAudioGMS_SetListenerPosition(double x, double y, double z)
device->listener.Position.z = z;
}
static void FAudioGMS_INTERNAL_SoundInstance_Destroy(FAudioGMS_SoundInstance* instance)
{
if (instance != NULL)
{
device->soundInstances[instance->id] = NULL;
IdStack_Push(&device->soundInstanceIndexStack, instance->id);
FAudioGMS_INTERNAL_SoundInstance_StopImmediate(instance);
FAudioVoice_DestroyVoice(instance->handle);
if (!instance->isStatic)
{
SDL_free(instance->soundData.streamingSound.bufferQueue.buffers);
stb_vorbis_close(instance->soundData.streamingSound.fileHandle);
}
if (instance->is3D)
{
SDL_free(instance->emitter);
}
SDL_free(instance->dspSettings.pMatrixCoefficients);
SDL_free(instance);
}
}
void FAudioGMS_SoundInstance_Destroy(double id)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
if (instance != NULL)
{
FAudioGMS_INTERNAL_SoundInstance_Destroy(instance);
}
}
void FAudioGMS_SoundInstance_DestroyWhenFinished(double id)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)id);
if (instance != NULL)
{
instance->destroyOnFinish = 1;
}
}
/* FIXME: this will die horribly if a sound is playing */
static void FAudioGMS_INTERNAL_StaticSound_Destroy(FAudioGMS_StaticSound* sound)
{
if (sound != NULL)
{
device->staticSounds[sound->id] = NULL;
IdStack_Push(&device->staticSoundIndexStack, sound->id);
SDL_free((void*)sound->buffer.pAudioData);
SDL_free(sound);
}
}
void FAudioGMS_StaticSound_Destroy(double id)
{
if (id >= 0 && id < device->staticSoundCount)
{
FAudioGMS_INTERNAL_StaticSound_Destroy(device->staticSounds[(uint32_t)id]);
}
else
{
Log("Invalid ID for destroy!");
}
}
void FAudioGMS_Update()
{
uint32_t i;
@ -997,6 +1293,12 @@ void FAudioGMS_Update()
FAudioGMS_INTERNAL_Apply3D(instance);
}
/* Update streaming instance */
if (!instance->isStatic && instance->soundState == SoundState_Playing)
{
FAudioGMS_INTERNAL_SoundInstance_StreamingUpdate(instance);
}
if (instance->destroyOnFinish)
{
FAudioVoiceState state;

View File

@ -48,9 +48,12 @@ FAUDIOGMSAPI double FAudioGMS_StaticSound_Play(double staticSoundID, double pan,
FAUDIOGMSAPI double FAudioGMS_StaticSound_PlaySpatial(double staticSoundID, double x, double y, double z, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double id);
FAUDIOGMSAPI double FAudioGMS_StreamingSound_LoadOGG(char* filepath); /* returns a sound instance */
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_StopImmediate(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double id);

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@ -57,6 +57,10 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<RunCodeAnalysis>true</RunCodeAnalysis>
<EnableClangTidyCodeAnalysis>true</EnableClangTidyCodeAnalysis>
<IncludePath>../lib/SDL/include;../lib/FAudio/include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>../lib/FAudio/include;../lib/SDL/include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnabled>false</VcpkgEnabled>