game maker only allows doubles lol

mastering_effects
cosmonaut 2021-10-27 11:43:44 -07:00
parent 92fdc4753b
commit abf4d289d9
2 changed files with 6 additions and 6 deletions

View File

@ -645,7 +645,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundIns
instance->lowPassFilter = lowPassFilter;
}
void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter)
void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter)
{
FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
@ -667,7 +667,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundIn
instance->highPassFilter = highPassFilter;
}
void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter)
void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
@ -689,7 +689,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundIn
instance->bandPassFilter = bandPassFilter;
}
void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter)
void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter)
{
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);

View File

@ -62,9 +62,9 @@ FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, doub
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter);
FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);