game maker only allows doubles lol
parent
92fdc4753b
commit
abf4d289d9
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@ -645,7 +645,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundIns
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instance->lowPassFilter = lowPassFilter;
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instance->lowPassFilter = lowPassFilter;
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}
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}
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void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter)
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void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter)
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{
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{
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FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -667,7 +667,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundIn
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instance->highPassFilter = highPassFilter;
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instance->highPassFilter = highPassFilter;
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}
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}
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void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter)
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void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter)
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{
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -689,7 +689,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundIn
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instance->bandPassFilter = bandPassFilter;
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instance->bandPassFilter = bandPassFilter;
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}
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}
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void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter)
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void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter)
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{
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{
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
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@ -62,9 +62,9 @@ FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, doub
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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