game maker only allows doubles lol
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				|  | @ -645,7 +645,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundIns | |||
|     instance->lowPassFilter = lowPassFilter; | ||||
| } | ||||
| 
 | ||||
| void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter) | ||||
| void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter) | ||||
| { | ||||
|     FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); | ||||
| 
 | ||||
|  | @ -667,7 +667,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundIn | |||
|     instance->highPassFilter = highPassFilter; | ||||
| } | ||||
| 
 | ||||
| void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter) | ||||
| void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter) | ||||
| { | ||||
|     FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); | ||||
| 
 | ||||
|  | @ -689,7 +689,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundIn | |||
|     instance->bandPassFilter = bandPassFilter; | ||||
| } | ||||
| 
 | ||||
| void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter) | ||||
| void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter) | ||||
| { | ||||
|     FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); | ||||
| 
 | ||||
|  |  | |||
|  | @ -62,9 +62,9 @@ FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, doub | |||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z); | ||||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds); | ||||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds); | ||||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter); | ||||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter); | ||||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter); | ||||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter); | ||||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter); | ||||
| FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter); | ||||
| 
 | ||||
| FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID); | ||||
| FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID); | ||||
|  |  | |||
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