initial commit
commit
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*.dll filter=lfs diff=lfs merge=lfs -text
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||||||
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*.so filter=lfs diff=lfs merge=lfs -text
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*.so.0 filter=lfs diff=lfs merge=lfs -text
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||||||
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FAudioGMS - Game Maker FAudio bindings in C
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||||||
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||||||
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Copyright (c) 2021 Evan "cosmonaut" Hemsley
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||||||
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||||||
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This software is provided 'as-is', without any express or implied warranty.
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||||||
|
In no event will the authors be held liable for any damages arising from
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||||||
|
the use of this software.
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||||||
|
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||||||
|
Permission is granted to anyone to use this software for any purpose,
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||||||
|
including commercial applications, and to alter it and redistribute it
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||||||
|
freely, subject to the following restrictions:
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||||||
|
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||||||
|
1. The origin of this software must not be misrepresented; you must not
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||||||
|
claim that you wrote the original software. If you use this software in a
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||||||
|
product, an acknowledgment in the product documentation would be
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||||||
|
appreciated but is not required.
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||||||
|
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
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||||||
|
misrepresented as being the original software.
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||||||
|
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||||||
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3. This notice may not be removed or altered from any source distribution.
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||||||
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# FAudioGMS
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FAudioGMS is a bindings extension for Game Maker Studio 2 that allows Game Maker applications to utilize [FAudio](https://github.com/FNA-XNA/FAudio).
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When using Game Maker, you might have asked yourself questions like "Why does this game engine that I paid hundreds of dollars to use have a completely broken audio engine? Why does it do broken format conversions every single time I run my game?" Well, that's a great question that I can't answer, but until YYG gets their shit together I have provided this tool so that you can have a functioning audio system in your game. It can even do fancy things that GM can't normally do, like dynamic reverb and pass filters. Fun!
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As an addendum, if the YoYoGames circus needs a new clown for tasks like fixing the audio engine that's been mostly broken for a decade, I am a highly skilled programmer and I work for competitive rates. You know where to find me.
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## License
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This library is licensed under the zlib license. See LICENSE file for details.
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/* FAudioGMS - Game Maker FAudio bindings in C
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*
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* Copyright (c) 2021 Evan Hemsley
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*
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||||||
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* This software is provided 'as-is', without any express or implied warranty.
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||||||
|
* In no event will the authors be held liable for any damages arising from
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||||||
|
* the use of this software.
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||||||
|
*
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|
* Permission is granted to anyone to use this software for any purpose,
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||||||
|
* including commercial applications, and to alter it and redistribute it
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||||||
|
* freely, subject to the following restrictions:
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||||||
|
*
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||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software in a
|
||||||
|
* product, an acknowledgment in the product documentation would be
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||||||
|
* appreciated but is not required.
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||||||
|
*
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||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
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||||||
|
* misrepresented as being the original software.
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||||||
|
*
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||||||
|
* 3. This notice may not be removed or altered from any source distribution.
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||||||
|
*
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||||||
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#include "FAudioGMS.h"
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typedef struct FAudioGMS_Device
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{
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} FAudioGMS_Device;
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void FAudioGMS_Init()
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{
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}
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@ -0,0 +1,54 @@
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/* FAudioGMS - Game Maker FAudio bindings in C
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|
*
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|
* Copyright (c) 2021 Evan Hemsley
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||||||
|
*
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||||||
|
* This software is provided 'as-is', without any express or implied warranty.
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||||||
|
* In no event will the authors be held liable for any damages arising from
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||||||
|
* the use of this software.
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||||||
|
*
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||||||
|
* Permission is granted to anyone to use this software for any purpose,
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||||||
|
* including commercial applications, and to alter it and redistribute it
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||||||
|
* freely, subject to the following restrictions:
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||||||
|
*
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||||||
|
* 1. The origin of this software must not be misrepresented; you must not
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||||||
|
* claim that you wrote the original software. If you use this software in a
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||||||
|
* product, an acknowledgment in the product documentation would be
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||||||
|
* appreciated but is not required.
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||||||
|
*
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||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
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||||||
|
* misrepresented as being the original software.
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||||||
|
*
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||||||
|
* 3. This notice may not be removed or altered from any source distribution.
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||||||
|
*
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||||||
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#ifndef FAUDIOGMS_H
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#define FAUDIOGMS_H
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef _WIN32
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#define FAUDIOGMSAPI __declspec(dllexport)
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#define FAUDIOGMSCALL __cdecl
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#else
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#define FAUDIOGMSAPI
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#define FAUDIOGMSCALL
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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FAUDIOGMSAPI void FAudioGMS_Init();
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FAUDIOGMSAPI void FAudioGMS_Destroy();
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#ifdef __cplusplus
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|
}
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#endif /* __cplusplus */
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||||||
|
#endif /* FAUDIOGMS_H */
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||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
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||||||
|
VisualStudioVersion = 15.0.28307.645
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FAudioGMS", "FAudioGMS.vcxproj", "{6DB15344-E000-45CB-A48A-1D72F7D6E945}"
|
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|
EndProject
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||||||
|
Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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MinSizeRel|x64 = MinSizeRel|x64
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Release|x64 = Release|x64
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||||||
|
RelWithDebInfo|x64 = RelWithDebInfo|x64
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||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.Build.0 = Debug|x64
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||||||
|
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||||
|
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.Build.0 = Release|x64
|
||||||
|
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.Build.0 = Release|x64
|
||||||
|
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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||||||
|
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.Build.0 = Release|x64
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||||||
|
EndGlobalSection
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||||||
|
GlobalSection(SolutionProperties) = preSolution
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||||||
|
HideSolutionNode = FALSE
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||||||
|
EndGlobalSection
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||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
|
SolutionGuid = {7B2DB465-0A55-3811-9EF4-A520B47653D2}
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||||||
|
EndGlobalSection
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||||||
|
EndGlobal
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@ -0,0 +1,97 @@
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||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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|
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
|
</ItemGroup>
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||||||
|
<PropertyGroup Label="Globals">
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||||||
|
<ProjectGuid>{4F20502A-F926-4D12-872D-64AC2E065078}</ProjectGuid>
|
||||||
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<RootNamespace>FAudioGMS</RootNamespace>
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||||||
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||||
|
</PropertyGroup>
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
|
||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
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<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
</PropertyGroup>
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||||||
|
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
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<PlatformToolset>v142</PlatformToolset>
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||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
|
<PlatformToolset>ClangCL</PlatformToolset>
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||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
|
<PlatformToolset>ClangCL</PlatformToolset>
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||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<RunCodeAnalysis>true</RunCodeAnalysis>
|
||||||
|
<EnableClangTidyCodeAnalysis>true</EnableClangTidyCodeAnalysis>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Label="Vcpkg">
|
||||||
|
<VcpkgEnabled>false</VcpkgEnabled>
|
||||||
|
<VcpkgManifestInstall>false</VcpkgManifestInstall>
|
||||||
|
<VcpkgAutoLink>false</VcpkgAutoLink>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<LanguageStandard_C Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</LanguageStandard_C>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\src\FAudioGMS.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\src\FAudioGMS.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
|
@ -0,0 +1,4 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup />
|
||||||
|
</Project>
|
Loading…
Reference in New Issue