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README.md
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README.md
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@ -12,15 +12,25 @@ As a final addendum, if the YoYo Games circus needs a new clown for tasks like f
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## Platforms
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## Platforms
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FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.
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FAudioGMS intends to support all the platforms that FAudio does,
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but I need to get around to personally building and testing it for these platforms.
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I will not be supporting 32-bit Windows. Catch up to 2004 and switch to 64-bit.
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### Tested
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### Tested
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- Windows
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- Windows (64-bit)
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### Theoretical
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### Theoretical
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- OSX
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- OSX
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- Linux
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- Linux
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- Nintendo Switch
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- Nintendo Switch
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- Xbox One
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- iOS
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- iOS
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### Not Supported
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- Windows (32-bit)
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- HTML5 (if someone wants to try this go ahead but I'm not touching that garbage with a 10 foot pole)
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## Dependencies
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## Dependencies
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FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime.
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FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime.
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