update README

mastering_effects
cosmonaut 2021-10-28 17:36:19 -07:00
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@ -12,15 +12,25 @@ As a final addendum, if the YoYo Games circus needs a new clown for tasks like f
## Platforms ## Platforms
FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.
FAudioGMS intends to support all the platforms that FAudio does,
but I need to get around to personally building and testing it for these platforms.
I will not be supporting 32-bit Windows. Catch up to 2004 and switch to 64-bit.
### Tested ### Tested
- Windows - Windows (64-bit)
### Theoretical ### Theoretical
- OSX - OSX
- Linux - Linux
- Nintendo Switch - Nintendo Switch
- Xbox One
- iOS - iOS
### Not Supported
- Windows (32-bit)
- HTML5 (if someone wants to try this go ahead but I'm not touching that garbage with a 10 foot pole)
## Dependencies ## Dependencies
FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime. FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime.