load OGG into memory to avoid disk bottleneck
parent
30cb6959e0
commit
4a3d2e25d4
BIN
gamemaker/extensions/FAudioGMS/FAudioGMS.dll (Stored with Git LFS)
BIN
gamemaker/extensions/FAudioGMS/FAudioGMS.dll (Stored with Git LFS)
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@ -180,7 +180,8 @@ typedef struct FAudioGMS_StaticSound
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typedef struct FAudioGMS_StreamingSound
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{
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stb_vorbis *fileHandle;
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stb_vorbis *vorbisHandle;
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void *vorbisData;
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stb_vorbis_info info;
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float *streamBuffer[STREAMING_BUFFER_COUNT];
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uint32_t streamBufferSize;
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@ -357,7 +358,7 @@ static void FAudioGMS_INTERNAL_OnBufferEndCallback(
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instance->soundData.streamingSound.mostRecentSampleOffset %= instance->playLength;
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if (stb_vorbis_get_sample_offset(instance->soundData.streamingSound.fileHandle) >= stb_vorbis_stream_length_in_samples(instance->soundData.streamingSound.fileHandle))
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if (stb_vorbis_get_sample_offset(instance->soundData.streamingSound.vorbisHandle) >= stb_vorbis_stream_length_in_samples(instance->soundData.streamingSound.vorbisHandle))
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{
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FAudioGMS_INTERNAL_SoundInstance_Stop(instance);
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}
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@ -1004,13 +1005,13 @@ static void FAudioGMS_INTERNAL_SoundInstance_AddBuffers(FAudioGMS_SoundInstance
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{
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uint32_t distanceToEndPoint =
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(instance->playBegin + instance->playLength) -
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stb_vorbis_get_sample_offset(instance->soundData.streamingSound.fileHandle);
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stb_vorbis_get_sample_offset(instance->soundData.streamingSound.vorbisHandle);
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requestedSampleCount = SDL_min(requestedSampleCount, distanceToEndPoint);
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}
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/* NOTE: this function returns samples per channel, not total samples */
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uint32_t sampleCount = stb_vorbis_get_samples_float_interleaved(
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instance->soundData.streamingSound.fileHandle,
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instance->soundData.streamingSound.vorbisHandle,
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instance->format.nChannels,
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instance->soundData.streamingSound
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.streamBuffer[instance->soundData.streamingSound.nextStreamBufferIndex],
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@ -1020,10 +1021,10 @@ static void FAudioGMS_INTERNAL_SoundInstance_AddBuffers(FAudioGMS_SoundInstance
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if (instance->loop && sampleCount < defaultRequestedSampleCount)
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{
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uint32_t fillInSampleCount = defaultRequestedSampleCount - sampleCount;
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stb_vorbis_seek(instance->soundData.streamingSound.fileHandle, instance->playBegin);
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stb_vorbis_seek(instance->soundData.streamingSound.vorbisHandle, instance->playBegin);
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uint32_t remainingSampleCount = stb_vorbis_get_samples_float_interleaved(
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instance->soundData.streamingSound.fileHandle,
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instance->soundData.streamingSound.vorbisHandle,
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instance->format.nChannels,
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&instance->soundData.streamingSound
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.streamBuffer[instance->soundData.streamingSound.nextStreamBufferIndex][sampleCount * instance->format.nChannels],
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@ -1060,7 +1061,12 @@ double FAudioGMS_StreamingSound_LoadOGG(char *filePath, double bufferSizeInBytes
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uint32_t i;
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int error = 0;
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uint32_t bufferSizeInBytesInt = (uint32_t)bufferSizeInBytes;
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stb_vorbis *fileHandle = stb_vorbis_open_filename(filePath, &error, NULL);
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/* load entire vorbis file into memory first */
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size_t vorbisSize;
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void *vorbisData = SDL_LoadFile(filePath, &vorbisSize);
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stb_vorbis *vorbisHandle = stb_vorbis_open_memory(vorbisData, (int)vorbisSize, &error, NULL);
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if (error != 0)
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{
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@ -1074,12 +1080,13 @@ double FAudioGMS_StreamingSound_LoadOGG(char *filePath, double bufferSizeInBytes
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bufferSizeInBytesInt = DEFAULT_STREAMING_BUFFER_SIZE; /* A reasonable default! */
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}
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stb_vorbis_info info = stb_vorbis_get_info(fileHandle);
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stb_vorbis_info info = stb_vorbis_get_info(vorbisHandle);
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FAudioGMS_SoundInstance *instance =
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FAudioGMS_INTERNAL_SoundInstance_Init(info.channels, info.sample_rate, 32, 0);
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instance->soundData.streamingSound.fileHandle = fileHandle;
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instance->soundData.streamingSound.vorbisData = vorbisData;
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instance->soundData.streamingSound.vorbisHandle = vorbisHandle;
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instance->soundData.streamingSound.info = info;
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for (i = 0; i < STREAMING_BUFFER_COUNT; i += 1)
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{
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@ -1091,7 +1098,7 @@ double FAudioGMS_StreamingSound_LoadOGG(char *filePath, double bufferSizeInBytes
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instance->soundData.streamingSound.nextStreamBufferIndex = 0;
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instance->soundData.streamingSound.buffersLoadedCount = 0;
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instance->playLength = stb_vorbis_stream_length_in_samples(fileHandle);
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instance->playLength = stb_vorbis_stream_length_in_samples(vorbisHandle);
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return instance->id;
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}
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@ -1268,7 +1275,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_Stop(FAudioGMS_SoundInstance *insta
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instance->soundData.streamingSound.buffersLoadedCount = 0;
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stb_vorbis_seek(
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instance->soundData.streamingSound.fileHandle,
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instance->soundData.streamingSound.vorbisHandle,
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instance->playBegin); /* back to the start */
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}
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}
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@ -1449,7 +1456,7 @@ void FAudioGMS_SoundInstance_SetTrackPositionInSeconds(
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else
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{
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instance->soundData.streamingSound.buffersLoadedCount = 0;
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stb_vorbis_seek(instance->soundData.streamingSound.fileHandle, sampleFrame);
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stb_vorbis_seek(instance->soundData.streamingSound.vorbisHandle, sampleFrame);
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FAudioGMS_INTERNAL_SoundInstance_AddBuffers(instance);
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}
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@ -1521,7 +1528,7 @@ void FAudioGMS_SoundInstance_SetPlayRegion(
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{
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FAudioSourceVoice_FlushSourceBuffers(instance->voice.handle);
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instance->soundData.streamingSound.buffersLoadedCount = 0;
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stb_vorbis_seek(instance->soundData.streamingSound.fileHandle, instance->playBegin);
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stb_vorbis_seek(instance->soundData.streamingSound.vorbisHandle, instance->playBegin);
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FAudioGMS_INTERNAL_SoundInstance_AddBuffers(instance);
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}
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}
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@ -1604,7 +1611,7 @@ double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID)
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else
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{
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return stb_vorbis_stream_length_in_seconds(
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instance->soundData.streamingSound.fileHandle);
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instance->soundData.streamingSound.vorbisHandle);
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}
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}
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else
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@ -1685,7 +1692,8 @@ void FAudioGMS_SetListenerOrientation(
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{
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SDL_free(instance->soundData.streamingSound.streamBuffer[i]);
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}
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stb_vorbis_close(instance->soundData.streamingSound.fileHandle);
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stb_vorbis_close(instance->soundData.streamingSound.vorbisHandle);
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SDL_free(instance->soundData.streamingSound.vorbisData);
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}
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if (instance->is3D)
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{
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