fix sounds that use reverb being destroyed too early
parent
4d834b3567
commit
22d759ea11
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@ -142,6 +142,24 @@ static inline uint32_t IdStack_Pop(IdStack *stack)
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return stack->array[stack->count];
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return stack->array[stack->count];
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}
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}
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typedef enum FAudioGMS_EffectType
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{
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EffectType_Reverb
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} FAudioGMS_EffectType;
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typedef union FAudioGMS_EffectParameters
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{
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FAudioFXReverbParameters reverbParameters;
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} FAudioGMS_EffectParameters;
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typedef struct FAudioGMS_EffectChain
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{
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uint32_t id;
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uint32_t effectCount;
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FAudioGMS_EffectType *effectTypes; /* length equal to effectCount */
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union FAudioGMS_EffectParameters *effectParameters; /* length equal to effectCount */
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} FAudioGMS_EffectChain;
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typedef enum FAudioGMS_SoundState
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typedef enum FAudioGMS_SoundState
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{
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{
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SoundState_Playing,
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SoundState_Playing,
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@ -155,6 +173,7 @@ typedef struct FAudioGMS_Voice
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FAudioVoiceSends sends;
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FAudioVoiceSends sends;
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uint8_t effectChainAttached;
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uint8_t effectChainAttached;
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FAudioGMS_EffectChain *effectChain;
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FAudioSubmixVoice *effectVoice;
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FAudioSubmixVoice *effectVoice;
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FAudioVoiceSends effectSends;
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FAudioVoiceSends effectSends;
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float effectGain;
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float effectGain;
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@ -215,6 +234,9 @@ struct FAudioGMS_SoundInstance
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FAudioGMS_SoundInstance *queuedSoundInstance;
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FAudioGMS_SoundInstance *queuedSoundInstance;
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uint8_t destroyTimerActive;
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double destroyTimer;
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union
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union
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{
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{
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FAudioGMS_StaticSound *staticSound; /* static sounds are loaded separately, so they do
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FAudioGMS_StaticSound *staticSound; /* static sounds are loaded separately, so they do
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@ -223,24 +245,6 @@ struct FAudioGMS_SoundInstance
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} soundData;
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} soundData;
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};
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};
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typedef enum FAudioGMS_EffectType
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{
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EffectType_Reverb
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} FAudioGMS_EffectType;
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typedef union FAudioGMS_EffectParameters
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{
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FAudioFXReverbParameters reverbParameters;
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} FAudioGMS_EffectParameters;
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typedef struct FAudioGMS_EffectChain
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{
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uint32_t id;
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uint32_t effectCount;
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FAudioGMS_EffectType *effectTypes; /* length equal to effectCount */
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union FAudioGMS_EffectParameters *effectParameters; /* length equal to effectCount */
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} FAudioGMS_EffectChain;
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static const float SPEED_OF_SOUND = 343.5f;
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static const float SPEED_OF_SOUND = 343.5f;
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static const float DOPPLER_SCALE = 1.0f;
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static const float DOPPLER_SCALE = 1.0f;
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@ -676,6 +680,8 @@ static FAudioGMS_SoundInstance *FAudioGMS_INTERNAL_SoundInstance_Init(
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instance->isStatic = isStatic;
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instance->isStatic = isStatic;
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instance->loop = 0;
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instance->loop = 0;
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instance->destroyOnFinish = 0;
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instance->destroyOnFinish = 0;
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instance->destroyTimer = 0;
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instance->destroyTimerActive = 0;
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instance->isGlobalPaused = 0;
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instance->isGlobalPaused = 0;
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instance->format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;
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instance->format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT;
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@ -717,6 +723,7 @@ static FAudioGMS_SoundInstance *FAudioGMS_INTERNAL_SoundInstance_Init(
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SDL_memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
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SDL_memset(instance->dspSettings.pMatrixCoefficients, 0, memsize);
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instance->voice.effectChainAttached = 0;
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instance->voice.effectChainAttached = 0;
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instance->voice.effectChain = NULL;
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instance->voice.effectVoice = NULL;
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instance->voice.effectVoice = NULL;
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instance->voice.effectGain = 0;
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instance->voice.effectGain = 0;
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@ -1828,6 +1835,8 @@ static void FAudioGMS_INTERNAL_SetEffectChain(
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voice->sends.pSends = SDL_realloc(voice->sends.pSends, 2 * sizeof(FAudioSendDescriptor));
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voice->sends.pSends = SDL_realloc(voice->sends.pSends, 2 * sizeof(FAudioSendDescriptor));
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}
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}
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voice->effectChain = effectChain;
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FAudioEffectChain *fAudioEffectChain = FAudioGMS_INTERNAL_CreateFAudioEffectChain(effectChain);
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FAudioEffectChain *fAudioEffectChain = FAudioGMS_INTERNAL_CreateFAudioEffectChain(effectChain);
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voice->effectSends.SendCount = 1;
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voice->effectSends.SendCount = 1;
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@ -1969,7 +1978,7 @@ void FAudioGMS_EffectChain_Destroy(double effectChainID)
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void FAudioGMS_Update()
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void FAudioGMS_Update()
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{
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{
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RETURN_ON_NULL_DEVICE()
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RETURN_ON_NULL_DEVICE()
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uint32_t i;
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uint32_t i, j;
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for (i = 0; i < device->soundInstanceCount; i += 1)
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for (i = 0; i < device->soundInstanceCount; i += 1)
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{
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{
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@ -2017,9 +2026,35 @@ void FAudioGMS_Update()
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&state,
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&state,
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FAUDIO_VOICE_NOSAMPLESPLAYED);
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FAUDIO_VOICE_NOSAMPLESPLAYED);
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if (state.BuffersQueued == 0)
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if (instance->destroyTimerActive)
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{
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{
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FAudioGMS_INTERNAL_SoundInstance_Destroy(instance);
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instance->destroyTimer -= device->timestep;
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if (instance->destroyTimer <= 0)
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{
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FAudioGMS_INTERNAL_SoundInstance_Destroy(instance);
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}
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}
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else if (state.BuffersQueued == 0)
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{
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if (instance->voice.effectChainAttached)
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{
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/* If we have active reverb we don't want to clean up until the decay time is over */
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for (j = 0; j < instance->voice.effectChain->effectCount; j += 1)
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{
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if (instance->voice.effectChain->effectTypes[j] == EffectType_Reverb)
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{
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instance->destroyTimerActive = 1;
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instance->destroyTimer +=
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instance->voice.effectChain->effectParameters[j]
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.reverbParameters.DecayTime;
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}
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}
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}
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else
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{
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FAudioGMS_INTERNAL_SoundInstance_Destroy(instance);
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}
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}
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}
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}
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}
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}
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}
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