2022-01-10 02:42:58 +00:00
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/// @description Clean up all resources when the game is about to end.
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/* Destroy sound instances first: */
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// sndInst.Stop();
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// sndInst.Destroy();
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// sndInst = undefined;
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/* Only then destroy static sounds: */
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// snd.Destroy();
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// snd = undefined;
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/* And only then, destroy effect chains */
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effChain.Destroy();
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effChain = undefined;
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/* Finish up the system */
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2021-10-29 00:26:01 +00:00
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FAudioGMS_Destroy();
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