2021-10-21 19:30:23 +00:00
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/* FAudioGMS - Game Maker FAudio bindings in C
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*
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* Copyright (c) 2021 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#ifndef FAUDIOGMS_H
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#define FAUDIOGMS_H
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#ifdef _WIN32
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#define FAUDIOGMSAPI __declspec(dllexport)
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#define FAUDIOGMSCALL __cdecl
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#else
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#define FAUDIOGMSAPI
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#define FAUDIOGMSCALL
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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2021-10-26 23:47:53 +00:00
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FAUDIOGMSAPI void FAudioGMS_Init(double spatialDistanceScale, double timestep);
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2021-10-21 19:30:23 +00:00
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2021-10-23 02:34:16 +00:00
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FAUDIOGMSAPI double FAudioGMS_StaticSound_LoadWAV(char *filePath); /* returns a static sound ID */
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2021-10-29 00:25:41 +00:00
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FAUDIOGMSAPI double FAudioGMS_StaticSound_CreateSoundInstance(double staticSoundID); /* returns a sound instance ID */
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2021-10-26 23:47:53 +00:00
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FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double staticSoundID);
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2021-10-22 00:09:24 +00:00
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2021-10-29 00:25:41 +00:00
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FAUDIOGMSAPI double FAudioGMS_StreamingSound_LoadOGG(char* filepath); /* returns a sound instance ID */
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2021-10-25 07:27:38 +00:00
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2021-10-26 23:47:53 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double soundInstanceID, double loop);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);
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2021-10-24 23:12:42 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
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2021-10-29 00:25:41 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DVelocity(double soundInstanceID, double xVelocity, double yVelocity, double zVelocity);
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2021-10-28 21:34:33 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPositionInSeconds(double soundInstanceID, double trackPositionInSeconds);
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2021-10-26 23:47:53 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
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2021-10-28 22:05:28 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter, double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter, double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter, double Q);
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2021-10-26 23:47:53 +00:00
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID);
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2021-10-28 21:34:33 +00:00
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetTrackPositionInSeconds(double soundInstanceID);
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2021-10-26 23:47:53 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID);
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2021-10-24 23:12:42 +00:00
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2021-10-27 22:35:42 +00:00
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FAUDIOGMSAPI double FAudioGMS_EffectChain_Create();
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FAUDIOGMSAPI void FAudioGMS_EffectChain_AddDefaultReverb(double effectChainID);
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FAUDIOGMSAPI void FAudioGMS_EffectChain_AddReverb(
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double effectChainID,
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double wetDryMix,
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double reflectionsDelay,
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double reverbDelay,
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double earlyDiffusion,
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double lateDiffusion,
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double lowEQGain,
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double lowEQCutoff,
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double highEQGain,
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double highEQCutoff,
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double reflectionsGain,
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double reverbGain,
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double decayTime,
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double density,
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double roomSize
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);
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FAUDIOGMSAPI void FAudioGMS_EffectChain_Destroy(double effectChainID);
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2021-10-28 21:58:48 +00:00
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/*
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* NOTE: Any changes to the effect chain will NOT apply after this is set!
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* You MUST call SetEffectChain again if you make changes to the effect chain parameters!
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*/
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2021-10-27 22:35:42 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain);
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2021-10-28 21:58:48 +00:00
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effectGain);
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2021-10-27 22:35:42 +00:00
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2021-11-01 19:08:36 +00:00
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FAUDIOGMSAPI void FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SetMasteringEffectGain(double effectGain);
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2021-10-24 23:12:42 +00:00
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FAUDIOGMSAPI void FAudioGMS_SetListenerPosition(double x, double y, double z);
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2021-10-29 00:25:41 +00:00
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FAUDIOGMSAPI void FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zVelocity);
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2021-10-24 23:12:42 +00:00
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2021-10-29 20:47:26 +00:00
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FAUDIOGMSAPI void FAudioGMS_PauseAll(); /* useful for mobile platforms, etc */
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FAUDIOGMSAPI void FAudioGMS_ResumeAll(); /* same as above */
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2021-10-26 23:47:53 +00:00
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FAUDIOGMSAPI void FAudioGMS_StopAll();
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2021-10-24 23:12:42 +00:00
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FAUDIOGMSAPI void FAudioGMS_Update();
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2021-10-21 19:30:23 +00:00
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FAUDIOGMSAPI void FAudioGMS_Destroy();
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* FAUDIOGMS_H */
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