Update Functions-(Effect-Chains).md
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## `FAudioGMS_EffectChain_Create()`
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## `~_EffectChain_Create()`
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**Returns:** Number, an **effect chain ID**
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## `FAudioGMS_EffectChain_Destroy(effectChainID)`
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## `~_EffectChain_Destroy(effectChainID)`
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**Returns:** N/A (`undefined`)
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## `FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)`
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## `~_EffectChain_AddDefaultReverb(effectChainID)`
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**Returns:** N/A (`undefined`)
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## `FAudioGMS_EffectChain_AddReverb(...)`
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## `~_EffectChain_AddReverb(...)`
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**Returns:** N/A (`undefined`)
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## `FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`
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## `~_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`
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**Returns:** N/A (`undefined`)
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## `FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`
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## `~_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`
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**Returns:** N/A (`undefined`)
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## `FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)`
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## `~_SetMasteringEffectChain(effectChainID, effectGain)`
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**Returns:** N/A (`undefined`)
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## `FAudioGMS_SetMasteringEffectGain(effectGain)`
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## `~_SetMasteringEffectGain(effectGain)`
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**Returns:** N/A (`undefined`)
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