Update Function-Index.md

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## [Loading Sound Assets](Functions-(Loading-Sound-Assets)) ## [Loading Sound Assets](Functions-(Loading-Sound-Assets))
- `FAudioGMS_StaticSound_LoadWAV(filePath)` - [`FAudioGMS_StaticSound_LoadWAV(filePath)`]()
- `FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)` - [`FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)`]()
- `FAudioGMS_StaticSound_Destroy(staticSoundID)` - [`FAudioGMS_StaticSound_Destroy(staticSoundID)`]()
- `FAudioGMS_StreamingSound_LoadOGG(filepath)` - [`FAudioGMS_StreamingSound_LoadOGG(filepath)`]()
   
## [Sound Instances](Functions-(Sound-Instances)) ## [Sound Instances](Functions-(Sound-Instances))
- `FAudioGMS_SoundInstance_Play(soundInstanceID, loop)` - [`FAudioGMS_SoundInstance_Play(soundInstanceID, loop)`]()
- `FAudioGMS_SoundInstance_Pause(soundInstanceID)` - [`FAudioGMS_SoundInstance_Pause(soundInstanceID)`]()
- `FAudioGMS_SoundInstance_Stop(soundInstanceID)` - [`FAudioGMS_SoundInstance_Stop(soundInstanceID)`]()
- `FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)` - [`FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)`]()
- `FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)` - [`FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)`]()
- `FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)` - [`FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)`]()
- `FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)` - [`FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`]()
- `FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)` - [`FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`]()
- `FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)` - [`FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`]()
- `FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)` - [`FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`]()
- `FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)` - [`FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`]()
- `FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)` - [`FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`]()
- `FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)` - [`FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)`]()
- `FAudioGMS_SoundInstance_GetPitch(soundInstanceID)` - [`FAudioGMS_SoundInstance_GetPitch(soundInstanceID)`]()
- `FAudioGMS_SoundInstance_GetVolume(soundInstanceID)` - [`FAudioGMS_SoundInstance_GetVolume(soundInstanceID)`]()
- `FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)` - [`FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`]()
- `FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)` - [`FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`]()
- `FAudioGMS_SoundInstance_Destroy(soundInstanceID)` - [`FAudioGMS_SoundInstance_Destroy(soundInstanceID)`]()
- `FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)` - [`FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)`]()
   
## [Effect Chains](Functions-(Effect-Chains)) ## [Effect Chains](Functions-(Effect-Chains))
- `FAudioGMS_EffectChain_Create()` - [`FAudioGMS_EffectChain_Create()`]()
- `FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)` - [`FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)`]()
- `FAudioGMS_EffectChain_AddReverb(...)` - [`FAudioGMS_EffectChain_AddReverb(...)`]()
- `FAudioGMS_EffectChain_Destroy(effectChainID)` - [`FAudioGMS_EffectChain_Destroy(effectChainID)`]()
- `FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)` - [`FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`]()
- `FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)` - [`FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`]()
- `FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)` - [`FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)`]()
- `FAudioGMS_SetMasteringEffectGain(effectGain)` - [`FAudioGMS_SetMasteringEffectGain(effectGain)`]()
   
## [Global Properties](Functions-(Global-Properties)) ## [Global Behaviours](Functions-(Global-Behaviours))
- `FAudioGMS_SetListenerPosition(x, y, z)` - [`FAudioGMS_SetListenerPosition(x, y, z)`]()
- `FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)` - [`FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)`]()
- `FAudioGMS_PauseAll()` - [`FAudioGMS_PauseAll()`]()
- `FAudioGMS_ResumeAll()` - [`FAudioGMS_ResumeAll()`]()
- `FAudioGMS_StopAll` - [`FAudioGMS_StopAll`]()