Update Functions-(Essentials).md
parent
4ca524b909
commit
c7a5269b26
|
@ -2,10 +2,10 @@
|
||||||
|
|
||||||
**Returns:** N/A (`undefined`)
|
**Returns:** N/A (`undefined`)
|
||||||
|
|
||||||
|Argument |Datatype|Description |
|
|Argument |Datatype|Description |
|
||||||
|----------------------|--------|------------------------------------------------------|
|
|----------------------|--------|------------------------------------------------------------------------------------------------------------|
|
||||||
|`spatialDistanceScale`|number | |
|
|`spatialDistanceScale`|number |Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`|
|
||||||
|`timestep` |number | |
|
|`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` |
|
||||||
|
|
||||||
!> `FAudioGMS_Init()` must be called once at the very start of your game.
|
!> `FAudioGMS_Init()` must be called once at the very start of your game.
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue