Update Functions-(Essentials).md

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Juju Adams 2021-11-02 22:07:59 +00:00
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**Returns:** N/A (`undefined`) **Returns:** N/A (`undefined`)
|Argument |Datatype|Description | |Argument |Datatype|Description |
|----------------------|--------|------------------------------------------------------| |----------------------|--------|------------------------------------------------------------------------------------------------------------|
|`spatialDistanceScale`|number | | |`spatialDistanceScale`|number |Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`|
|`timestep` |number | | |`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` |
!> `FAudioGMS_Init()` must be called once at the very start of your game. !> `FAudioGMS_Init()` must be called once at the very start of your game.