Update Functions-(Sound-Instances).md
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## `_SoundInstance_Play(soundInstanceID, loop)`
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## `..._SoundInstance_Play(soundInstanceID, loop)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_Pause(soundInstanceID)`
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## `..._SoundInstance_Pause(soundInstanceID)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_Stop(soundInstanceID)`
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## `..._SoundInstance_Stop(soundInstanceID)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_Destroy(soundInstanceID)`
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## `..._SoundInstance_Destroy(soundInstanceID)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_DestroyWhenFinished(soundInstanceID)`
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## `..._SoundInstance_DestroyWhenFinished(soundInstanceID)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetPan(soundInstanceID, pan)`
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## `..._SoundInstance_SetPan(soundInstanceID, pan)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetPitch(soundInstanceID, pitch)`
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## `..._SoundInstance_SetPitch(soundInstanceID, pitch)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetVolume(soundInstanceID, volume)`
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## `..._SoundInstance_SetVolume(soundInstanceID, volume)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`
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## `..._SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`
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## `..._SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`
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## `..._SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`
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## `..._SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`
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## `..._SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetHighPassFilter(soundInstanceID, lowPassFilter, Q)`
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## `..._SoundInstance_SetHighPassFilter(soundInstanceID, lowPassFilter, Q)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`
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## `..._SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)`
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## `..._SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)`
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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## `_SoundInstance_GetPitch(soundInstanceID)`
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## `..._SoundInstance_GetPitch(soundInstanceID)`
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**Returns:** Number, the pitch of the sound instance, with `1` being no pitch shift
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**Returns:** Number, the pitch of the sound instance, with `1` being no pitch shift
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## `_SoundInstance_GetVolume(soundInstanceID)`
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## `..._SoundInstance_GetVolume(soundInstanceID)`
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**Returns:** Number, the volume of the sound instance, from `0` (inaudible) to `1` (full volume)
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**Returns:** Number, the volume of the sound instance, from `0` (inaudible) to `1` (full volume)
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## `_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`
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## `..._SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`
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**Returns:** Number, the track length (in seconds)
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**Returns:** Number, the track length (in seconds)
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## `_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`
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## `..._SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`
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**Returns:** Number, the track position (in seconds)
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**Returns:** Number, the track position (in seconds)
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