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## [Essentials](Functions-(Essentials))
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## [Essentials](Functions-(Essentials))
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!> `FAudioGMS_Init()` and `FAudioGMS_Update()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance.
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!> `FAudioGMS_Init()` and `FAudioGMS_Update()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance. If in doubt, place the `AUDIO` object in the first room in your game.
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- [`FAudioGMS_Init(spatialDistanceScale, timestep)`](Functions-(Essentials)?id=_initspatialdistancescale-timestep)
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- [`FAudioGMS_Init(spatialDistanceScale, timestep)`](Functions-(Essentials)?id=_initspatialdistancescale-timestep)
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- [`FAudioGMS_Update()`](Functions-(Essentials)?id=_update)
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- [`FAudioGMS_Update()`](Functions-(Essentials)?id=_update)
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