Cram/include/cram.h

64 lines
1.5 KiB
C

/* Cram - A texture atlas system in C
*
* Copyright (c) 2022 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#ifndef CRAM_H
#define CRAM_H
#ifdef _WIN32
#define CRAMAPI __declspec(dllexport)
#define CRAMCALL __cdecl
#else
#define CRAMAPI
#define CRAMCALL
#endif
#ifdef USE_SDL2
#include <SDL.h>
#endif
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#define CRAM_MAJOR_VERSION 0
#define CRAM_MINOR_VERSION 1
#define CRAM_PATCH_VERSION 0
#define WELLSPRING_COMPILED_VERSION ( \
(CRAM_MAJOR_VERSION * 100 * 100) + \
(CRAM_MINOR_VERSION * 100) + \
(CRAM_PATCH_VERSION) \
)
CRAMAPI uint32_t Cram_LinkedVersion(void);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* CRAM_H */