199 lines
4.6 KiB
XML
199 lines
4.6 KiB
XML
<Entity name="$animal_parallel_alchemist" tags="touchmagic_immunity,polymorphable_NOT">
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<Base file="data/entities/base_enemy_basic.xml" >
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<ItemChestComponent level="2" > </ItemChestComponent>
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<AnimalAIComponent
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preferred_job="JobDefault"
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attack_melee_enabled="0"
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creature_detection_range_x="400"
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creature_detection_range_y="400"
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food_material="blood"
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needs_food="0"
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sense_creatures="1"
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attack_ranged_enabled="1"
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can_fly="1"
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attack_ranged_entity_file="data/entities/animals/boss_alchemist/wand_orb.xml"
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attack_ranged_action_frame="5"
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attack_ranged_frames_between="180"
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attack_ranged_offset_x="24"
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attack_ranged_offset_y="-24"
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attack_ranged_min_distance="0"
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attack_ranged_max_distance="240"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="20"
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ragdoll_filenames_file=""
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blood_material="slime"
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blood_spray_material="slime"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_purple_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_purple_$[1-3].xml"
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ragdoll_offset_y="-14"
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fire_probability_of_ignition="0"
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ragdoll_fx_forced="DISINTEGRATED"
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ragdoll_material="rock_static_glow"
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critical_damage_resistance="0.8"
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physics_objects_damage="0"
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air_needed="0"
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>
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<damage_multipliers
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projectile="0.3"
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electricity="0.6"
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fire="0.4"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<SpriteComponent
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image_file="data/entities/animals/parallel/alchemist/sprite.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingComponent
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can_jump="0"
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can_walk="0"
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can_fly="1"
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>
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</PathFindingComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<GenomeDataComponent
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herd_id="mage"
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food_chain_rank="6"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="-12"
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swim_idle_buoyancy_coeff="1.0"
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run_velocity="1" >
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</CharacterPlatformingComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<HitboxComponent
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_enabled="1"
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aabb_max_x="16"
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aabb_max_y="12"
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aabb_min_x="-16"
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aabb_min_y="-50" >
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</HitboxComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-16.0"
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collision_aabb_max_x="16.0"
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collision_aabb_min_y="-50"
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collision_aabb_max_y="14"
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mass="1.8" >
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</CharacterDataComponent>
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</Base>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/enlightened_alchemist/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/enlightened_alchemist" >
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</AudioComponent>
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<!-- smoke'n'slime -->
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<ParticleEmitterComponent
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emitted_material_name="smoke"
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gravity.y="-19"
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x_vel_min="-5"
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x_vel_max="5"
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y_vel_min="0"
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y_vel_max="50"
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x_pos_offset_min="-6"
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x_pos_offset_max="6"
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y_pos_offset_min="-20"
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y_pos_offset_max="1"
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friction="1"
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count_min="1"
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count_max="4"
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lifetime_min="2"
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lifetime_max="20"
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create_real_particles="0"
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render_on_grid="1"
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airflow_force="0.3"
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airflow_time="0.01"
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airflow_scale="0.02"
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emit_cosmetic_particles="1"
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emission_interval_min_frames="1"
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emission_interval_max_frames="16"
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fade_based_on_lifetime="1"
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is_emitting="1"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="slime"
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delay_frames="0"
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x_pos_offset_min="-8"
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x_pos_offset_max="8"
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y_pos_offset_min="-20"
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y_pos_offset_max="1"
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count_min="1"
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count_max="1"
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lifetime_min="5"
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lifetime_max="20"
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create_real_particles="1"
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emission_interval_min_frames="5"
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emission_interval_max_frames="60"
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is_emitting="1"
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>
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</ParticleEmitterComponent>
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<LuaComponent
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_tags="counter"
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script_source_file="data/entities/animals/boss_alchemist/projectile_counter_create.lua"
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execute_every_n_frame="10"
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>
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</LuaComponent>
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<LuaComponent
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script_damage_received="data/entities/animals/boss_alchemist/projectile_counter_create_damage.lua"
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execute_every_n_frame="-1"
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>
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</LuaComponent>
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<VariableStorageComponent
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name="damage_received"
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value_float="0.0"
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>
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</VariableStorageComponent>
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_FREEZE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_ELECTRICITY"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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</Entity>
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