|
dofile_once("data/scripts/lib/utilities.lua")
|
|
|
|
local entity_id = GetUpdatedEntityID()
|
|
local x, y, a = EntityGetTransform( entity_id )
|
|
|
|
local arc = 0.2
|
|
local angle = GameGetFrameNum() * 0.01
|
|
a = math.cos( angle ) * arc
|
|
|
|
EntitySetTransform( entity_id, x, y, a ) |