Consistency/data/entities/animals/boss_centipede/melee.xml

99 lines
2.4 KiB
XML

<Entity
name="unknown">
<!--
<Base file="data/entities/base_projectile.xml">
<VelocityComponent
gravity_y="0"
mass="0.05" >
</VelocityComponent>
</Base>
-->
<ProjectileComponent
lifetime="80"
damage="0"
collide_with_world="0"
on_lifetime_out_explode="1"
on_death_explode="1"
on_collision_die="0"
explosion_dont_damage_shooter="1"
shoot_light_flash_radius="120"
shoot_light_flash_r="255"
shoot_light_flash_g="240"
shoot_light_flash_b="30"
><config_explosion
never_cache="0"
damage="8"
camera_shake="40"
explosion_radius="40"
explosion_sprite="data/particles/explosion_128.xml"
explosion_sprite_lifetime="0"
load_this_entity="data/entities/misc/loose_ground.xml"
create_cell_probability="40"
hole_destroy_liquid="0"
hole_enabled="1"
ray_energy="64000"
particle_effect="1"
damage_mortals="1"
physics_explosion_power.min="2.5"
physics_explosion_power.max="6"
shake_vegetation="1"
sparks_count_max="500"
sparks_count_min="800"
sparks_enabled="1"
stains_enabled="1"
stains_radius="25"
background_lightning_count="5"
max_durability_to_destroy="12"
audio_event_name="explosions/nuke"
>
</config_explosion>
</ProjectileComponent>
<!-- buildup -->
<ParticleEmitterComponent
_tags="melee_buildup_particles"
emitted_material_name="spark_yellow"
gravity.y="0.0"
lifetime_min="0.1"
lifetime_max="1.5"
count_min="20"
count_max="20"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="0"
area_circle_radius.max="0"
cosmetic_force_create="0"
airflow_force="4.1"
airflow_time="1.01"
airflow_scale="0.05"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
image_animation_file="data/particles/image_emitters/circle_reverse_128.png"
image_animation_speed="4"
image_animation_loop="0"
is_emitting="1" >
</ParticleEmitterComponent>
<AudioLoopComponent
file="data/audio/Desktop/projectiles.bank"
event_name="projectiles/fuse_burn_slow"
auto_play="1">
</AudioLoopComponent>
<LuaComponent
script_source_file="data/entities/animals/boss_centipede/melee_shots.lua"
execute_every_n_frame="-1"
execute_on_removed="1"
>
</LuaComponent>
<VariableStorageComponent
name="projectile_file"
value_string="data/entities/animals/boss_centipede/melee.xml"
>
</VariableStorageComponent>
</Entity>