Consistency/data/entities/animals/boss_centipede/boss_centipede_explosion_la...

188 lines
4.5 KiB
XML

<Entity name="$projectile_default">
<Base file="data/entities/base_projectile.xml" >
<VelocityComponent
gravity_y="50"
air_friction="-5.0"
mass="0.05"
>
</VelocityComponent>
</Base>
<ProjectileComponent
_enabled="1"
lob_min="0.8"
lob_max="1.0"
speed_min="1"
speed_max="1"
direction_random_rad="0.0"
on_death_explode="1"
on_death_gfx_leave_sprite="0"
on_lifetime_out_explode="1"
explosion_dont_damage_shooter="1"
on_collision_die="0"
lifetime="5"
damage="0"
velocity_sets_scale="1"
lifetime_randomness="0"
ragdoll_force_multiplier="0"
hit_particle_force_multiplier="0"
camera_shake_when_shot="0"
knockback_force="0.0"
>
<config_explosion
never_cache="1"
camera_shake="20"
explosion_radius="90"
explosion_sprite=""
explosion_sprite_lifetime="0"
load_this_entity="data/entities/animals/boss_centipede/boss_centipede_explosion_effect.xml,data/entities/particles/particle_explosion/main_blue.xml"
create_cell_probability="10"
cell_explosion_power_ragdoll_coeff="0.5"
hole_destroy_liquid="0"
hole_enabled="1"
ray_energy="200000"
max_durability_to_destroy="15"
damage="1.6"
particle_effect="1"
damage_mortals="1"
physics_explosion_power.min="1.0"
physics_explosion_power.max="1.4"
physics_throw_enabled="1"
shake_vegetation="1"
spark_material="plasma_fading"
sparks_count_max="60"
sparks_count_min="50"
sparks_enabled="1"
stains_enabled="1"
stains_radius="15" >
</config_explosion>
</ProjectileComponent>
<LightComponent
_enabled="1"
r="35"
g="210"
b="255"
radius="150" >
</LightComponent>
<ParticleEmitterComponent
emitted_material_name="plasma_fading"
offset.x="0"
offset.y="0"
count_min="1"
count_max="8"
gravity.y="10"
lifetime_min="0.3"
lifetime_max="0.5"
airflow_force="0.6"
airflow_time="0.1"
airflow_scale="0.03"
area_circle_radius.max="70"
is_trail="1"
trail_gap="0.5"
render_on_grid="1"
fade_based_on_lifetime="1"
create_real_particles="0"
emit_cosmetic_particles="1"
emission_interval_min_frames="1"
emission_interval_max_frames="2"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="plasma_fading"
offset.x="0"
offset.y="0"
count_min="1"
count_max="8"
gravity.y="-10"
lifetime_min="0.3"
lifetime_max="0.5"
airflow_force="0.6"
airflow_time="0.1"
airflow_scale="0.03"
area_circle_radius.max="70"
is_trail="1"
trail_gap="0.5"
render_on_grid="1"
fade_based_on_lifetime="1"
create_real_particles="0"
emit_cosmetic_particles="1"
emission_interval_min_frames="1"
emission_interval_max_frames="2"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="plasma_fading"
offset.x="0"
offset.y="0"
count_min="1"
count_max="8"
gravity.y="0.0"
lifetime_min="0.3"
lifetime_max="0.5"
airflow_force="0.6"
airflow_time="0.1"
airflow_scale="0.03"
area_circle_radius.max="70"
is_trail="1"
trail_gap="0.5"
render_on_grid="1"
fade_based_on_lifetime="1"
create_real_particles="0"
emit_cosmetic_particles="1"
emission_interval_min_frames="1"
emission_interval_max_frames="2"
is_emitting="1" >
</ParticleEmitterComponent>
<!-- very sparse emitter -->
<ParticleEmitterComponent
emitted_material_name="plasma_fading"
offset.x="0"
offset.y="0"
x_pos_offset_min="0"
x_pos_offset_max="0"
y_pos_offset_min="0"
y_pos_offset_max="0"
area_circle_radius.max="70"
x_vel_min="10"
x_vel_max="20"
y_vel_min="0"
y_vel_max="0"
gravity.y="0.0"
count_min="1"
count_max="1"
lifetime_min="1.4"
lifetime_max="1.5"
is_trail="0"
trail_gap="8.0"
render_on_grid="1"
fade_based_on_lifetime="1"
airflow_force="0.5"
airflow_time="0.5"
airflow_scale="0.05"
emission_interval_min_frames="8"
emission_interval_max_frames="12"
emit_cosmetic_particles="1"
create_real_particles="0"
is_emitting="1" >
</ParticleEmitterComponent>
<AudioComponent
file="data/audio/Desktop/projectiles.bank"
event_root="player_projectiles/bullet_rocket">
</AudioComponent>
<VariableStorageComponent
name="projectile_file"
value_string="data/entities/animals/boss_centipede/boss_centipede_explosion_large.xml"
>
</VariableStorageComponent>
</Entity>