Consistency/data/entities/animals/boss_centipede/boss_centipede_explosion_ef...

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XML

<Entity>
<ProjectileComponent
_enabled="1"
speed_min="0"
speed_max="0"
die_on_low_velocity="0"
on_death_explode="0"
on_death_gfx_leave_sprite="0"
on_lifetime_out_explode="1"
on_collision_die="0"
damage="0"
lifetime="5" >
<config_explosion
never_cache="1"
damage="0"
camera_shake="0"
explosion_radius="0"
explosion_sprite=""
explosion_sprite_lifetime="0"
create_cell_material=""
create_cell_probability="0"
hole_destroy_liquid="0"
hole_enabled="0"
hole_image=""
particle_effect="0"
damage_mortals="0"
physics_explosion_power.max="0"
physics_throw_enabled="0"
shake_vegetation="0"
sparks_enabled="0"
stains_enabled="0"
>
</config_explosion>
</ProjectileComponent>
<ParticleEmitterComponent
emitted_material_name="plasma_fading"
gravity.y="100.0"
lifetime_min="0.5"
lifetime_max="1.5"
count_min="105"
count_max="145"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.max="35"
cosmetic_force_create="0"
airflow_force="0.5"
airflow_time="1.9"
airflow_scale="0.15"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
x_vel_min="-120"
x_vel_max="120"
y_vel_min="-180"
y_vel_max="40"
is_emitting="1" >
</ParticleEmitterComponent>
</Entity>