Consistency/data/entities/animals/parallel/tentacles/parallel_tentacles.xml

268 lines
6.9 KiB
XML

<Entity tags="enemy,mortal,human,hittable,homing_target,teleportable_NOT,touchmagic_immunity,polymorphable_NOT,glue_NOT" name="$animal_parallel_tentacles">
<!-- art - main body ---------------------- -->
<LightComponent
_enabled="1"
radius="256"
r="100"
g="255"
b="130"
offset_y="0"
fade_out_time="1.5" >
</LightComponent>
<SpriteComponent
_tags="character"
image_file="data/entities/animals/parallel/tentacles/sprite.xml"
>
</SpriteComponent>
<!-- AI ---------------------- -->
<LimbBossComponent
state="1"
>
</LimbBossComponent>
<VariableStorageComponent
name="state"
value_int="0"
>
</VariableStorageComponent>
<VariableStorageComponent
name="memory"
value_string="data/entities/projectiles/enlightened_laser_darkbeam.xml"
>
</VariableStorageComponent>
<LuaComponent
script_source_file="data/entities/animals/boss_pit/boss_pit_logic.lua"
execute_every_n_frame="40"
>
</LuaComponent>
<LuaComponent
script_source_file="data/entities/animals/boss_pit/boss_pit_memory.lua"
execute_every_n_frame="1"
>
</LuaComponent>
<LuaComponent
script_damage_received="data/entities/animals/boss_pit/boss_pit_damage.lua">
</LuaComponent>
<PathFindingComponent
can_dive="1"
can_fly="1"
can_jump="0"
can_swim_on_surface="0"
can_walk="0"
cost_of_flying="500"
distance_to_reach_node_x="20"
distance_to_reach_node_y="20"
frames_between_searches="20"
frames_to_get_stuck="120"
initial_jump_lob="1"
initial_jump_max_distance_x="100"
initial_jump_max_distance_y="60"
iterations_max_no_goal="9999999"
iterations_max_with_goal="145000"
jump_speed="200"
max_jump_distance_from_camera="400"
search_depth_max_no_goal="120"
search_depth_max_with_goal="145000"
y_walking_compensation="8" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
_enabled="1"
marker_offset_x="0"
marker_offset_y="-6"
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<ParticleEmitterComponent
_tags="invincible"
_enabled="0"
emitted_material_name="spark_blue"
gravity.y="0.0"
lifetime_min="0.1"
lifetime_max="0.9"
count_min="10"
count_max="30"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="20"
area_circle_radius.max="20"
cosmetic_force_create="0"
airflow_force="0.41"
airflow_time="0.6"
airflow_scale="0.05"
emission_interval_min_frames="1"
emission_interval_max_frames="1"
emit_cosmetic_particles="1"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
_tags="invincible"
_enabled="0"
emitted_material_name="spark_blue"
gravity.y="0.0"
lifetime_min="0.5"
lifetime_max="5.5"
count_min="1"
count_max="4"
render_on_grid="1"
fade_based_on_lifetime="1"
area_circle_radius.min="0"
area_circle_radius.max="20"
cosmetic_force_create="0"
airflow_force="0.3"
airflow_time="0.01"
airflow_scale="0.05"
emission_interval_min_frames="10"
emission_interval_max_frames="20"
emit_cosmetic_particles="1"
is_emitting="1" >
</ParticleEmitterComponent>
<!-- physics ---------------------- -->
<PhysicsAIComponent
target_vec_max_len="15.0"
force_coeff="10.0"
force_balancing_coeff="0.8"
force_max="100"
torque_coeff="50"
torque_balancing_coeff="4"
torque_max="50.0"
damage_deactivation_probability="0"
damage_deactivation_time_min="2"
damage_deactivation_time_max="10" >
</PhysicsAIComponent>
<PhysicsBodyComponent
force_add_update_areas="1"
allow_sleep="1"
angular_damping="0.02"
fixed_rotation="1"
is_bullet="0"
linear_damping="0" >
</PhysicsBodyComponent>
<PhysicsShapeComponent
is_circle="1"
radius_x="19"
radius_y="19"
friction="0.0"
restitution="0.3" >
</PhysicsShapeComponent>
<!-- damage ---------------------- -->
<DamageModelComponent
hp="32"
air_needed="0"
falling_damages="0"
fire_probability_of_ignition="0"
blood_material="slime_green"
is_on_fire="0"
ragdoll_filenames_file=""
ragdoll_material="meat_slime_green"
ragdoll_offset_y="-6"
ragdoll_fx_forced="DISINTEGRATED"
ragdoll_material="rock_static_glow"
ragdollify_child_entity_sprites="1"
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_purple_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_purple_$[1-3].xml"
critical_damage_resistance="1.0"
physics_objects_damage="0"
>
<damage_multipliers
melee="1.0"
projectile="0.3"
explosion="0.3"
electricity="0.3"
fire="0.3"
ice="0.3"
drill="0"
>
</damage_multipliers>
</DamageModelComponent>
<GenomeDataComponent
food_chain_rank="5"
herd_id="boss_limbs"
is_predator="1" >
</GenomeDataComponent>
<HitboxComponent
_enabled="1"
damage_multiplier="0.1"
aabb_max_x="16"
aabb_max_y="12"
aabb_min_x="-16"
aabb_min_y="-12" >
</HitboxComponent>
<CameraBoundComponent
max_count="20"
distance="160000">
</CameraBoundComponent>
<!-- etc ---------------------- -->
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals" >
</AudioComponent>
<SpriteAnimatorComponent />
<CellEaterComponent
radius="32"
eat_probability="100">
</CellEaterComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/boss_limbs"
set_latest_event_position="1" >
</AudioComponent>
<!-- tentacles ---------------------- -->
<Entity><Base file="data/entities/animals/parallel/tentacles/tentacle.xml"> <InheritTransformComponent><Transform position.x="-8" position.y="-8" ></Transform></InheritTransformComponent> </Base></Entity>
<Entity><Base file="data/entities/animals/parallel/tentacles/tentacle.xml"> <InheritTransformComponent><Transform position.x="8" position.y="-8" ></Transform></InheritTransformComponent> </Base></Entity>
<Entity><Base file="data/entities/animals/parallel/tentacles/tentacle.xml"> <InheritTransformComponent><Transform position.x="4" position.y="-6" ></Transform></InheritTransformComponent> </Base></Entity>
<Entity><Base file="data/entities/animals/parallel/tentacles/tentacle.xml"> <InheritTransformComponent><Transform position.x="8" position.y="-8" ></Transform></InheritTransformComponent> </Base></Entity>
<Entity><Base file="data/entities/animals/parallel/tentacles/tentacle.xml"> <InheritTransformComponent><Transform position.x="-4" position.y="2" ></Transform></InheritTransformComponent> </Base></Entity>
<Entity><Base file="data/entities/animals/parallel/tentacles/tentacle.xml"> <InheritTransformComponent><Transform position.x="0" position.y="4" ></Transform></InheritTransformComponent> </Base></Entity>
<Entity>
<InheritTransformComponent />
<GameEffectComponent
effect="PROTECTION_FREEZE"
frames="-1"
>
</GameEffectComponent >
</Entity>
<Entity>
<InheritTransformComponent />
<GameEffectComponent
effect="PROTECTION_ELECTRICITY"
frames="-1"
>
</GameEffectComponent >
</Entity>
</Entity>