Consistency/data/entities/animals/firemage.xml

217 lines
4.8 KiB
XML

<Entity name="$animal_firemage" tags="firemage" >
<Base file="data/entities/base_enemy_basic.xml" >
<ItemChestComponent level="1" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
attack_melee_damage_min="0.4"
attack_melee_damage_max="0.7"
creature_detection_range_x="300"
creature_detection_range_y="300"
food_material="blood"
needs_food="0"
attack_only_if_attacked="0"
sense_creatures="1"
attack_ranged_enabled="1"
can_fly="0"
attack_ranged_action_frame="3"
attack_ranged_entity_file="data/entities/projectiles/fireball_ghostly.xml"
attack_ranged_frames_between="80"
attack_ranged_min_distance="10"
>
</AnimalAIComponent>
<DamageModelComponent
hp="2.5"
ragdoll_filenames_file="data/ragdolls/firemage/filenames.txt"
fire_probability_of_ignition="0"
materials_that_damage="acid,water,poison,blood_cold,blood_cold_vapour,mud,water_swamp,water_salt,swamp,snow,water_ice"
materials_how_much_damage="0.08,0.02,0.02,0.016,0.014,0.01,0.01,0.01,0.01,0.01,0.01"
ragdoll_material="lavarock_static"
blood_material="lava"
blood_spray_material="lava"
blood_multiplier="0.6"
blood_sprite_directional=""
blood_sprite_large=""
wet_status_effect_damage="0.3"
>
<damage_multipliers
explosion="0.4"
fire="0.0" >
</damage_multipliers>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/firemage.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingComponent
can_jump="1"
can_fly="0"
jump_speed="130"
initial_jump_lob="1"
initial_jump_max_distance_x="90"
initial_jump_max_distance_y="90"
>
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="mage"
food_chain_rank="15"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="-6"
run_velocity="18" >
</CharacterPlatformingComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-4.5"
aabb_max_x="4.5"
aabb_min_y="-14"
aabb_max_y="3"
>
</HitboxComponent>
<CharacterDataComponent
collision_aabb_min_x="-2.5"
collision_aabb_max_x="3.0"
collision_aabb_min_y="-16"
collision_aabb_max_y="3"
mass="1.6"
>
</CharacterDataComponent>
</Base>
<LightComponent
_enabled="1"
radius="100"
fade_out_time="1.5"
>
</LightComponent>
<ItemPickUpperComponent
is_in_npc="1">
</ItemPickUpperComponent>
<Entity>
<InheritTransformComponent>
<Transform
position.x="0"
position.y="-12"
>
</Transform>
</InheritTransformComponent>
<Base file="data/entities/base_torch_particle.xml" >
<ParticleEmitterComponent
x_pos_offset_min="-2"
x_pos_offset_max="2" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
color="ff3fe2df"
x_pos_offset_min="-2"
x_pos_offset_max="2" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="spark_blue"
x_pos_offset_min="-2"
x_pos_offset_max="2" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="fire_blue"
>
</ParticleEmitterComponent>
</Base>
</Entity>
<HotspotComponent
_tags="hand_l"
sprite_hotspot_name="hand"
transform_with_scale="1" >
</HotspotComponent>
<Entity name="hand_l">
<Base file="data/entities/base_torch_particle.xml" >
<ParticleEmitterComponent
count_min="2"
count_max="3"
x_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_min="-1"
y_pos_offset_max="2"
>
</ParticleEmitterComponent>
<ParticleEmitterComponent
color="ff3fe2df"
count_min="2"
count_max="3"
x_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_min="-1"
y_pos_offset_max="2">
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="spark_blue"
x_pos_offset_min="-1"
x_pos_offset_max="1"
y_pos_offset_min="-3"
y_pos_offset_max="2">
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="fire_blue"
>
</ParticleEmitterComponent>
</Base>
<InheritTransformComponent
parent_hotspot_tag="hand_l"
only_position="1" >
</InheritTransformComponent>
</Entity>
<MusicEnergyAffectorComponent
energy_target="1">
</MusicEnergyAffectorComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/firemage" >
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/firemage/burning_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
</Entity>