Consistency/data/entities/animals/ending_placeholder/boss_limbs/body.xml

119 lines
1.9 KiB
XML

<Sprite
filename="data/entities/animals/boss_limbs/body.png"
offset_x="24"
offset_y="24"
default_animation="stand"
>
<!-- stand -->
<RectAnimation
name="stand"
pos_x="0"
pos_y="0"
frame_count="12"
frame_width="48"
frame_height="48"
frame_wait="0.12"
frames_per_row="12"
loop="1" >
</RectAnimation>
<RectAnimation
name="open"
pos_x="0"
pos_y="48"
frame_count="6"
frame_width="48"
frame_height="48"
frame_wait="0.09"
frames_per_row="12"
next_animation="opened"
loop="0" >
</RectAnimation>
<RectAnimation
name="opened"
pos_x="0"
pos_y="96"
frame_count="5"
frame_width="48"
frame_height="48"
frame_wait="0.12"
frames_per_row="12"
loop="1" >
</RectAnimation>
<RectAnimation
name="close"
pos_x="0"
pos_y="144"
frame_count="5"
frame_width="48"
frame_height="48"
frame_wait="0.09"
frames_per_row="12"
next_animation="stand"
loop="0" >
</RectAnimation>
<RectAnimation
name="attack_ranged"
pos_x="0"
pos_y="192"
frame_count="7"
frame_width="48"
frame_height="48"
frame_wait="0.09"
frames_per_row="12"
loop="0" >
</RectAnimation>
<RectAnimation
name="hurt"
pos_x="0"
pos_y="240"
frame_count="2"
frame_width="48"
frame_height="48"
frame_wait="0.09"
frames_per_row="12"
loop="0" >
</RectAnimation>
<RectAnimation
name="charge"
pos_x="0"
pos_y="288"
frame_count="12"
frame_width="48"
frame_height="48"
frame_wait="0.07"
frames_per_row="12"
loop="0" >
</RectAnimation>
<RectAnimation
name="death2"
pos_x="0"
pos_y="336"
frame_count="3"
frame_width="48"
frame_height="48"
frame_wait="0.093"
frames_per_row="12"
loop="1" >
</RectAnimation>
<RectAnimation
name="death1"
pos_x="0"
pos_y="384"
frame_count="5"
frame_width="48"
frame_height="48"
frame_wait="0.07"
frames_per_row="12"
loop="0" >
</RectAnimation>
</Sprite>