Consistency/data/entities/animals/boss_wizard/wizard_body.xml

133 lines
2.3 KiB
XML

<Sprite
filename="data/entities/animals/boss_wizard/wizard_body.png"
hotspots_filename="data/entities/animals/boss_wizard/wizard_hotspots.png"
offset_x="40"
offset_y="56"
default_animation="stand" >
<Hotspot
color="00ff00"
name="hand" >
</Hotspot>
<Hotspot
color="ff0000"
name="shoot_pos" >
</Hotspot>
<RectAnimation
frame_count="6"
frame_height="72"
frame_wait="0.14"
frame_width="80"
frames_per_row="18"
name="stand"
pos_x="0"
pos_y="0"
>
</RectAnimation>
<RectAnimation
frame_count="6"
frame_height="72"
frame_wait="0.12"
frame_width="80"
frames_per_row="18"
name="walk"
pos_x="0"
pos_y="0"
>
</RectAnimation>
<RectAnimation
frame_count="6"
frame_height="72"
frame_wait="0.1"
frame_width="80"
frames_per_row="18"
name="run"
pos_x="0"
pos_y="0"
>
</RectAnimation>
<RectAnimation
frame_count="6"
frame_height="72"
frame_wait="0.09"
frame_width="80"
frames_per_row="18"
name="burn"
pos_x="0"
pos_y="0"
>
</RectAnimation>
<RectAnimation
frame_count="6"
frame_height="72"
frame_wait="0.11"
frame_width="80"
frames_per_row="18"
name="fly_idle"
pos_x="0"
pos_y="0"
>
</RectAnimation>
<RectAnimation
frame_count="6"
frame_height="72"
frame_wait="0.09"
frame_width="80"
frames_per_row="18"
name="fly_move"
pos_x="0"
pos_y="0"
>
</RectAnimation>
<RectAnimation
frame_count="11"
frame_height="72"
frame_wait="0.06"
frame_width="80"
frames_per_row="18"
loop="0"
name="attack"
pos_x="0"
pos_y="144"
>
<Event frame="7" max_distance="500" name="attack_melee" on_finished="0" probability="1" />
</RectAnimation>
<RectAnimation
frame_count="18"
frame_height="72"
frame_wait="0.05"
frame_width="80"
frames_per_row="18"
loop="0"
name="attack_ranged"
pos_x="0"
pos_y="72"
>
<Event frame="11" max_distance="500" name="attack_shoot" on_finished="0" probability="1" />
</RectAnimation>
<RectAnimation
frame_count="11"
frame_height="72"
frame_wait="0.06"
frame_width="80"
frames_per_row="18"
loop="0"
name="attack_ranged2"
pos_x="0"
pos_y="144"
>
<Event frame="7" max_distance="500" name="attack_shoot" on_finished="0" probability="1" />
</RectAnimation>
</Sprite>