Consistency/data/entities/animals/boss_limbs/slimeshooter_boss.xml

82 lines
1.3 KiB
XML

<Sprite
filename="data/entities/animals/boss_limbs/slimeshooter_boss.png"
offset_x="8"
offset_y="16" >
<!-- stand -->
<RectAnimation
name="stand"
pos_x="0"
pos_y="0"
frame_count="4"
frame_width="16"
frame_height="24"
frame_wait="0.23"
frames_per_row="6"
loop="1" >
</RectAnimation>
<!-- walk -->
<RectAnimation
name="walk"
pos_x="0"
pos_y="0"
frame_count="4"
frame_width="16"
frame_height="24"
frame_wait="0.23"
frames_per_row="6"
loop="1" >
</RectAnimation>
<!-- run - copied from walk -->
<RectAnimation
name="run"
pos_x="0"
pos_y="0"
frame_count="4"
frame_width="16"
frame_height="24"
frame_wait="0.23"
frames_per_row="6"
loop="1" >
</RectAnimation>
<!-- burn - copied from walk -->
<RectAnimation
name="burn"
pos_x="0"
pos_y="0"
frame_count="4"
frame_width="16"
frame_height="24"
frame_wait="0.23"
frames_per_row="6"
loop="1" >
</RectAnimation>
<RectAnimation
name="attack"
pos_x="0"
pos_y="24"
frame_count="4"
frame_width="16"
frame_height="24"
frame_wait="0.07"
frames_per_row="6"
loop="0" >
</RectAnimation>
<RectAnimation
name="attack_ranged"
pos_x="0"
pos_y="24"
frame_count="4"
frame_width="16"
frame_height="24"
frame_wait="0.07"
frames_per_row="6"
loop="0" >
</RectAnimation>
</Sprite>