Consistency/data/entities/animals/boss_centipede/firepillar_part.xml

146 lines
3.1 KiB
XML

<Entity
name="$projectile_default"
>
<Base file="data/entities/base_projectile.xml" >
<VelocityComponent
gravity_y="250"
air_friction="0"
mass="0.05"
>
</VelocityComponent>
</Base>
<ProjectileComponent
_enabled="1"
lob_min="0.8"
lob_max="1.0"
speed_min="350"
speed_max="350"
die_on_low_velocity="0"
on_death_explode="1"
on_death_gfx_leave_sprite="0"
on_lifetime_out_explode="1"
explosion_dont_damage_shooter="1"
damage="0"
on_collision_die="1"
lifetime="300"
knockback_force="1.0"
>
<damage_by_type fire="0.8" >
</damage_by_type>
<config_explosion
never_cache="1"
camera_shake="0"
explosion_radius="6"
explosion_sprite="data/particles/explosion_016.xml"
explosion_sprite_lifetime="0.0"
create_cell_probability="0"
create_cell_material=""
ray_energy="5000"
hole_destroy_liquid="1"
hole_enabled="1"
hole_image="data/temp/explosion_hole.png"
explosion_sprite_emissive="1"
explosion_sprite_additive="1"
particle_effect="0"
damage_mortals="0"
physics_explosion_power.min="0.3"
physics_explosion_power.max="0.4"
physics_throw_enabled="1"
shake_vegetation="1"
sparks_enabled="0"
sparks_count_max="0"
sparks_count_min="0"
light_fade_time="0.8"
light_r="60"
light_g="60"
light_b="2"
stains_enabled="0"
stains_image="data/temp/explosion_stain.png" >
</config_explosion>
</ProjectileComponent>
<ParticleEmitterComponent
emitted_material_name="fire"
gravity.y="0.10"
offset.x="0"
offset.y="0"
gravity.y="0.10"
x_pos_offset_min="-2"
y_pos_offset_min="-2"
x_pos_offset_max="2"
y_pos_offset_max="2"
x_vel_min="-2"
x_vel_max="2"
y_vel_min="-2"
y_vel_max="2"
count_min="5"
count_max="34"
lifetime_min="0.6"
lifetime_max="0.8"
render_on_grid="1"
is_trail="1"
trail_gap="0.1"
airflow_force="1.1"
airflow_time="0.101"
airflow_scale="2.01"
fade_based_on_lifetime="1"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="0"
emission_interval_max_frames="1"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
_tags="enabled_in_world,enabled_in_hand,fire"
emitted_material_name="spark"
custom_style="FIRE"
offset.x="0"
offset.y="0"
x_pos_offset_min="-4"
x_pos_offset_max="4"
y_pos_offset_min="-4"
y_pos_offset_max="4"
x_vel_min="-2"
x_vel_max="2"
y_vel_min="-20"
y_vel_max="-10"
count_min="4"
count_max="6"
lifetime_min="0.3"
lifetime_max="0.4"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="0"
emission_interval_max_frames="1"
is_emitting="1" >
</ParticleEmitterComponent>
<SpriteComponent
_enabled="1"
alpha="1"
image_file="data/projectiles_gfx/grenade_large.xml"
next_rect_animation=""
offset_x="0"
offset_y="0"
rect_animation="spawn"
z_index="0.5"
>
</SpriteComponent>
<LightComponent
_enabled="1"
radius="150"
r="180"
g="140"
b="30">
</LightComponent>
<VariableStorageComponent
name="projectile_file"
value_string="data/entities/animals/boss_centipede/firepillar_part.xml"
>
</VariableStorageComponent>
</Entity>