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<Entity name="$animal_turret">
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<_Transform
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scale.x="-1" >
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</_Transform>
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<Base file="data/entities/animals/turret_right.xml" >
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</Base>
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_FREEZE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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</Entity>
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|