295 lines
6.4 KiB
XML
295 lines
6.4 KiB
XML
<Entity name="$animal_thundermage_big" tags="thundermage,touchmagic_immunity" >
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<Base file="data/entities/base_enemy_basic.xml" >
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<ItemChestComponent level="2" > </ItemChestComponent>
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<AnimalAIComponent
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_enabled="1"
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preferred_job="JobDefault"
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attack_melee_damage_min="0.4"
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attack_melee_damage_max="0.7"
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creature_detection_range_x="300"
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creature_detection_range_y="300"
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food_material="blood"
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needs_food="0"
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sense_creatures="1"
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attack_ranged_enabled="1"
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attack_melee_enabled="1"
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can_fly="1"
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attack_ranged_entity_file="data/entities/projectiles/thunderball_line.xml"
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attack_ranged_action_frame="4"
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attack_melee_action_frame="4"
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attack_ranged_frames_between="240"
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attack_ranged_offset_y="-20"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="10"
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ragdoll_material="diamond"
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ragdoll_filenames_file=""
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fire_probability_of_ignition="0"
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blood_material="diamond"
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blood_spray_material="diamond"
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ragdoll_fx_forced="DISINTEGRATED"
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blood_sprite_directional=""
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blood_sprite_large=""
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critical_damage_resistance="0.0"
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physics_objects_damage="0"
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air_needed="0"
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healing_particle_effect_entity="data/entities/particles/heal_effect.xml"
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>
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<damage_multipliers
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explosion="0.0"
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electricity="-1">
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</damage_multipliers>
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</DamageModelComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/thundermage_big.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingComponent
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can_jump="1" >
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</PathFindingComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<GenomeDataComponent
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herd_id="mage"
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food_chain_rank="6"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="-12"
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swim_idle_buoyancy_coeff="1.0"
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run_velocity="18" >
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</CharacterPlatformingComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<HitboxComponent
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_enabled="1"
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aabb_min_x="-6.5"
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aabb_max_x="6.5"
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aabb_min_y="-22"
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aabb_max_y="3"
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>
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</HitboxComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-2.5"
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collision_aabb_max_x="3.0"
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collision_aabb_min_y="-22"
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collision_aabb_max_y="3"
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mass="1.4"
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>
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</CharacterDataComponent>
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</Base>
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<SpriteParticleEmitterComponent
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sprite_file="data/particles/spark_electric.xml"
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delay="0"
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lifetime="0"
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color.r="1" color.g="1" color.b="1" color.a="1"
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color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="0"
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velocity.x="0" velocity.y="0"
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gravity.x="0" gravity.y="10"
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velocity_slowdown="0"
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rotation="0"
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angular_velocity="0"
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use_velocity_as_rotation="0"
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scale.x="1" scale.y="1"
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scale_velocity.x="0" scale_velocity.y="0"
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emission_interval_min_frames="5"
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emission_interval_max_frames="10"
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count_min="1" count_max="1"
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randomize_rotation.min="-3.1415"
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randomize_rotation.max="3.1415"
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randomize_position.min_x="-6"
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randomize_position.max_x="6"
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randomize_position.min_y="-12"
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randomize_position.max_y="2"
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>
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</SpriteParticleEmitterComponent>
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<ElectricChargeComponent
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_tags="enabled_in_hand,item_identified"
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charge_time_frames="2"
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electricity_emission_interval_frames="8"
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>
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</ElectricChargeComponent>
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<LightComponent
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_enabled="1"
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r="120"
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g="180"
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b="220"
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radius="64" >
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</LightComponent>
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<SpriteComponent
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_tags="character"
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/thundermage_big_emissive.xml"
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offset_x="0"
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offset_y="0"
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emissive="1"
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additive="1"
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next_rect_animation=""
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rect_animation="walk" >
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</SpriteComponent>
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<ItemPickUpperComponent
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is_in_npc="1">
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</ItemPickUpperComponent>
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<MusicEnergyAffectorComponent
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energy_target="1">
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</MusicEnergyAffectorComponent>
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<AudioLoopComponent
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file="data/audio/Desktop/animals.bank"
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event_name="animals/thundermage/movement_loop"
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set_speed_parameter="1"
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auto_play="1">
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</AudioLoopComponent>
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_FREEZE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_ELECTRICITY"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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<LuaComponent
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execute_every_n_frame="-1"
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script_death="data/scripts/animals/thundermage_big_death.lua"
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>
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</LuaComponent>
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<Entity>
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<InheritTransformComponent>
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<Transform
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position.x="0"
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position.y="-22"
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>
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</Transform>
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</InheritTransformComponent>
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<Base file="data/entities/base_torch_particle.xml" >
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<ParticleEmitterComponent
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x_pos_offset_min="-4"
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x_pos_offset_max="4"
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y_pos_offset_min="-4"
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y_pos_offset_max="4"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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color="ff5ac1df"
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x_pos_offset_min="-4"
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x_pos_offset_max="4"
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y_pos_offset_min="-4"
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y_pos_offset_max="4"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="plasma_fading"
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x_pos_offset_min="-4"
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x_pos_offset_max="4"
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y_pos_offset_min="-4"
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y_pos_offset_max="4"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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x_pos_offset_min="-4"
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x_pos_offset_max="4"
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y_pos_offset_min="-4"
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y_pos_offset_max="4"
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emitted_material_name="fire_blue"
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>
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</ParticleEmitterComponent>
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</Base>
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</Entity>
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<HotspotComponent
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_tags="hand_l"
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sprite_hotspot_name="hand"
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transform_with_scale="1" >
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</HotspotComponent>
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<Entity name="hand_l">
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<Base file="data/entities/base_torch_particle.xml" >
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<ParticleEmitterComponent
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count_min="2"
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count_max="3"
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x_pos_offset_min="-2"
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x_pos_offset_max="2"
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y_pos_offset_min="-1"
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y_pos_offset_max="2"
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>
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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color="ff5ac1df"
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count_min="2"
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count_max="3"
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x_pos_offset_min="-2"
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x_pos_offset_max="2"
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y_pos_offset_min="-1"
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y_pos_offset_max="2">
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="plasma_fading"
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x_pos_offset_min="-2"
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x_pos_offset_max="2"
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y_pos_offset_min="-3"
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y_pos_offset_max="2">
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</ParticleEmitterComponent>
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<ParticleEmitterComponent
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emitted_material_name="fire_blue"
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>
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</ParticleEmitterComponent>
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</Base>
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<InheritTransformComponent
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parent_hotspot_tag="hand_l"
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only_position="1" >
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</InheritTransformComponent>
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</Entity>
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</Entity>
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