Consistency/data/entities/animals/skygazer.xml

130 lines
3.4 KiB
XML

<Entity name="$animal_skygazer" tags="polymorphable_NOT">
<Base file="data/entities/base_enemy_flying.xml" >
<ItemChestComponent level="1" > </ItemChestComponent>
<AnimalAIComponent
attack_ranged_entity_file="data/entities/projectiles/polyshot.xml"
attack_ranged_enabled="1"
attack_ranged_action_frame="1"
attack_dash_enabled="0"
attack_ranged_frames_between="100"
can_fly="1" >
</AnimalAIComponent>
<DamageModelComponent
hp="5"
ragdoll_material="meat_slime"
blood_material="magic_liquid_random_polymorph"
blood_spray_material="magic_liquid_random_polymorph"
fire_probability_of_ignition="0"
ragdoll_filenames_file="data/ragdolls/skygazer/filenames.txt"
materials_that_damage="acid,poison,blood_cold,blood_cold_vapour"
materials_how_much_damage="0.08,0.02,0.016,0.014"
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_purple_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_purple_$[1-3].xml"
wet_status_effect_damage="0"
>
<damage_multipliers
melee="1.2"
projectile="0.4"
explosion="0.8"
electricity="0.8"
ice="1.2"
fire="0" >
</damage_multipliers>
</DamageModelComponent>
<PathFindingComponent
can_fly="1"
can_walk="0"
>
</PathFindingComponent>
<SpriteComponent
image_file="data/enemies_gfx/skygazer.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-10.5"
aabb_max_x="10.5"
aabb_min_y="-18.0"
aabb_max_y="6"
is_enemy="1"
is_item="0"
is_player="0" >
</HitboxComponent>
<GenomeDataComponent
herd_id="slimes" >
</GenomeDataComponent>
<CharacterDataComponent
collision_aabb_min_x="-10.0"
collision_aabb_max_x="10.0"
collision_aabb_min_y="-19"
collision_aabb_max_y="3"
mass="2.3"
>
</CharacterDataComponent>
</Base>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/gazer" >
</AudioComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/gazer/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<MaterialInventoryComponent
_enabled="1"
drop_as_item="0"
leak_on_damage_percent="0.999"
>
<count_per_material_type>
<Material material="magic_liquid_random_polymorph" count="200" />
</count_per_material_type>
</MaterialInventoryComponent>
<SpriteParticleEmitterComponent
sprite_file="data/particles/shine_03.xml"
delay="0"
lifetime="2"
color.r="1" color.g="1" color.b="1" color.a="1"
color_change.r="0" color_change.g="0" color_change.b="0" color_change.a="-1"
velocity.x="0" velocity.y="0"
gravity.x="0" gravity.y="30"
velocity_slowdown="0"
rotation="0"
angular_velocity="0"
use_velocity_as_rotation="0"
scale.x="1" scale.y="1"
scale_velocity.x="0" scale_velocity.y="0"
emission_interval_min_frames="10"
emission_interval_max_frames="20"
count_min="1" count_max="1"
randomize_rotation.min="-3.1415"
randomize_rotation.max="3.1415"
randomize_angular_velocity.min="-15"
randomize_angular_velocity.max="15"
randomize_velocity.min_x="-5"
randomize_velocity.max_x="5"
randomize_velocity.min_y="-5"
randomize_velocity.max_y="5"
randomize_position.min_x="-10"
randomize_position.max_x="10"
randomize_position.min_y="-10"
randomize_position.max_y="10"
>
</SpriteParticleEmitterComponent>
</Entity>