Consistency/data/entities/animals/giantshooter.xml

159 lines
4.7 KiB
XML

<Entity name="$animal_giantshooter">
<Base file="data/entities/base_enemy_flying.xml" >
<ItemChestComponent level="1" > </ItemChestComponent>
<AnimalAIComponent
attack_ranged_entity_file="data/entities/projectiles/acidshot.xml"
attack_ranged_enabled="0"
attack_dash_enabled="0"
attack_ranged_frames_between="40"
needs_food="0"
can_fly="1">
</AnimalAIComponent>
<DamageModelComponent
hp="2.5"
ragdoll_material="meat_slime_green"
ragdoll_filenames_file="data/ragdolls/giantshooter/filenames.txt"
blood_material="acid"
blood_spray_material="acid"
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_green_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_green_$[1-3].xml"
materials_that_damage="lava,poison,blood_cold,blood_cold_vapour"
materials_how_much_damage="0.08,0.02,0.01,0.014"
>
</DamageModelComponent>
<PathFindingComponent
can_fly="1"
can_walk="0"
space_required="5"
>
</PathFindingComponent>
<SpriteComponent
image_file="data/enemies_gfx/giantshooter.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<GenomeDataComponent
herd_id="slimes" >
</GenomeDataComponent>
<HitboxComponent
_enabled="1"
aabb_max_x="8"
aabb_max_y="3"
aabb_min_x="-8"
aabb_min_y="-15" >
</HitboxComponent>
<CharacterDataComponent
collision_aabb_min_x="-8.0"
collision_aabb_max_x="8.0"
collision_aabb_min_y="-15"
collision_aabb_max_y="3"
mass="2.2"
>
</CharacterDataComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/slime">
</AudioComponent>
<!-- override animals_generic -->
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="">
</AudioComponent>
</Base>
<MaterialInventoryComponent
_enabled="1"
drop_as_item="0"
leak_on_damage_percent="0.999"
>
<count_per_material_type>
<Material material="acid" count="400" />
</count_per_material_type>
</MaterialInventoryComponent>
<LightComponent
_enabled="1"
radius="80"
r="118"
g="255"
b="118">
</LightComponent>
<ExplodeOnDamageComponent
explode_on_death_percent="1"
explode_on_damage_percent="0.0"
>
<config_explosion
never_cache="0"
damage="3"
camera_shake="30"
explosion_radius="30"
explosion_sprite="data/particles/explosion_032.xml"
explosion_sprite_lifetime="10"
create_cell_probability="70"
create_cell_material="acid"
hole_destroy_liquid="0"
hole_enabled="1"
ray_energy="160000"
particle_effect="1"
damage_mortals="1"
physics_explosion_power.min="0.6"
physics_explosion_power.max="1.1"
physics_throw_enabled="1"
shake_vegetation="1"
sparks_count_min="1"
sparks_count_max="3"
sparks_enabled="1"
stains_enabled="1"
stains_radius="15" >
</config_explosion>
</ExplodeOnDamageComponent>
<LuaComponent
_enabled="1"
script_damage_received="data/scripts/animals/giantshooter_death.lua"
>
</LuaComponent>
<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_02.xml"> <InheritTransformComponent><Transform position.x="-3" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_01.xml"> <InheritTransformComponent><Transform position.x="-6" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_thin_01.xml"> <InheritTransformComponent><Transform position.x="0" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_thin_01.xml"> <InheritTransformComponent><Transform position.x="6" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
<Entity> <Base file="data/entities/verlet_chains/slime_tentacle/slime_tentacle_03.xml"> <InheritTransformComponent><Transform position.x="2" position.y="-1" ></Transform></InheritTransformComponent> </Base> </Entity>
<MusicEnergyAffectorComponent
energy_target="1.0">
</MusicEnergyAffectorComponent>
<AudioLoopComponent
_tags="sound_spray"
file="data/audio/Desktop/materials.bank"
event_name="materials/spray_animal"
volume_autofade_speed="0.25" >
</AudioLoopComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/slimy_big/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/giantshooter" >
</AudioComponent>
</Entity>