Consistency/data/entities/animals/fireskull.xml

151 lines
3.3 KiB
XML

<Entity name="$animal_fireskull">
<Base file="data/entities/base_enemy_flying.xml" >
<ItemChestComponent level="1" > </ItemChestComponent>
<AnimalAIComponent
attack_ranged_enabled="0"
attack_dash_enabled="1"
attack_ranged_frames_between="20"
can_fly="1"
aggressiveness_min="0"
aggressiveness_max="50"
needs_food="0"
>
</AnimalAIComponent>
<DamageModelComponent
hp="0.75"
materials_that_damage="acid,water,poison,blood_cold,blood_cold_vapour,mud,water_swamp,water_salt,swamp,snow,water_ice"
materials_how_much_damage="0.08,0.02,0.02,0.016,0.014,0.02,0.02,0.02,0.02,0.02,0.02"
ragdoll_filenames_file="data/ragdolls/skull/filenames.txt"
ragdoll_material="bone_box2d"
blood_material="gunpowder_unstable"
blood_spray_material="gunpowder_unstable"
fire_probability_of_ignition="0"
blood_sprite_directional=""
blood_sprite_large=""
wet_status_effect_damage="0.3"
>
</DamageModelComponent>
<PathFindingComponent
can_fly="1"
can_walk="0"
>
</PathFindingComponent>
<SpriteComponent
image_file="data/enemies_gfx/fireskull.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<GenomeDataComponent
herd_id="fire">
</GenomeDataComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-4.5"
aabb_max_x="4.5"
aabb_min_y="-7"
aabb_max_y="7"
>
</HitboxComponent>
<CharacterDataComponent
_enabled="1"
climb_over_y="4"
collision_aabb_min_x="-3.0"
collision_aabb_max_x="3.0"
collision_aabb_min_y="-10"
collision_aabb_max_y="10"
mass="0.4"
>
</CharacterDataComponent>
<SpriteStainsComponent
_enabled="0"
>
</SpriteStainsComponent>
</Base>
<LightComponent
_enabled="1"
radius="50"
r="255"
g="255"
b="189">
</LightComponent>
<ParticleEmitterComponent
emitted_material_name="fire"
count_min="4"
count_max="14"
offset.x="0"
offset.y="1"
x_pos_offset_min="-6"
y_pos_offset_min="-10"
x_pos_offset_max="6"
y_pos_offset_max="4"
x_vel_min="-10"
x_vel_max="10"
y_vel_min="-10"
y_vel_max="10"
count_min="5"
count_max="5"
lifetime_min="0.4"
lifetime_max="1.0"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="2"
emission_interval_max_frames="3"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="fire"
custom_style="FIRE"
count_min="4"
count_max="14"
offset.x="0"
offset.y="1"
x_pos_offset_min="-6"
y_pos_offset_min="-10"
x_pos_offset_max="6"
y_pos_offset_max="4"
x_vel_min="-10"
x_vel_max="10"
y_vel_min="-10"
y_vel_max="10"
count_min="5"
count_max="5"
lifetime_min="0.4"
lifetime_max="1.0"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="1"
emission_interval_max_frames="2"
is_emitting="1" >
</ParticleEmitterComponent>
<MusicEnergyAffectorComponent
energy_target="1">
</MusicEnergyAffectorComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/fireskull/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/fireskull" >
</AudioComponent>
</Entity>