189 lines
4.2 KiB
XML
189 lines
4.2 KiB
XML
<Entity name="$animal_turret">
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<_Transform
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scale.x="1"
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>
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</_Transform>
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<Base file="data/entities/base_enemy_robot.xml" >
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<ItemChestComponent level="3" > </ItemChestComponent>
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<AnimalAIComponent
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_enabled="1"
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preferred_job="JobDefault"
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escape_if_damaged_probability="0"
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creature_detection_range_x="700"
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creature_detection_range_y="10"
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food_material="meat"
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needs_food="0"
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sense_creatures="1"
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attack_ranged_enabled="1"
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attack_melee_enabled="0"
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can_fly="0"
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attack_ranged_action_frame="1"
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attack_ranged_min_distance="10"
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attack_ranged_max_distance="740"
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attack_ranged_entity_file="data/entities/projectiles/laser_turret.xml"
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attack_ranged_entity_count_min="2"
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attack_ranged_entity_count_max="2"
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attack_ranged_frames_between="100"
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attack_ranged_use_laser_sight="1"
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attack_ranged_laser_sight_beam_kind="1"
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attack_ranged_aim_rotation_speed="0.01"
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attack_ranged_aim_rotation_shooting_ok_angle_deg="2"
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attack_ranged_offset_y="-6"
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attack_ranged_offset_x="10"
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aggressiveness_min="80"
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aggressiveness_max="100"
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is_static_turret="1"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="1.5"
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ragdoll_material="steel"
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ragdoll_filenames_file="data/ragdolls/turret/filenames.txt"
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blood_material="oil"
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fire_probability_of_ignition="0"
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in_liquid_shooting_electrify_prob="30" >
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<damage_multipliers
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projectile="0.3"
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explosion="0.6"
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electricity="1.2"
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fire="0.1" >
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</damage_multipliers>
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</DamageModelComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/turret.xml"
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offset_x="0"
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offset_y="0"
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>
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</SpriteComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<GenomeDataComponent
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herd_id="orcs"
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food_chain_rank="5"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="0"
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run_velocity="0"
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swim_idle_buoyancy_coeff="0.8"
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swim_up_buoyancy_coeff="0.8"
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swim_down_buoyancy_coeff="0.8"
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></CharacterPlatformingComponent>
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<PathFindingComponent
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can_jump="0"
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can_fly="0"
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can_walk="0"
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>
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</PathFindingComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<HitboxComponent
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_enabled="1"
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aabb_max_x="5"
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aabb_max_y="3"
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aabb_min_x="-5"
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aabb_min_y="-12"
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>
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</HitboxComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-6.0"
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collision_aabb_max_x="6.0"
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collision_aabb_min_y="-10"
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collision_aabb_max_y="3"
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mass="2.2"
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>
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</CharacterDataComponent>
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</Base>
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<ExplodeOnDamageComponent
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explode_on_death_percent="1"
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explode_on_damage_percent="0.0"
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>
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<config_explosion
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never_cache="0"
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damage="2"
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camera_shake="40"
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explosion_radius="30"
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explosion_sprite="data/particles/explosion_032.xml"
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explosion_sprite_lifetime="10"
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create_cell_probability="70"
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hole_destroy_liquid="0"
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hole_enabled="1"
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ray_energy="180000"
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particle_effect="1"
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damage_mortals="1"
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physics_explosion_power.min="0.7"
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physics_explosion_power.max="1.2"
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physics_throw_enabled="1"
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shake_vegetation="1"
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sparks_count_min="8"
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sparks_count_max="12"
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sparks_enabled="1"
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stains_enabled="1"
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stains_radius="15" >
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</config_explosion>
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</ExplodeOnDamageComponent>
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<LightComponent
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_enabled="1"
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radius="64"
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r="80"
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g="200"
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b="250"
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fade_out_time="1.5" >
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</LightComponent>
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<SpriteComponent
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_tags="laser_sight"
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_enabled="1"
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alpha="1"
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image_file="data/particles/laser_blue.png"
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offset_x="0"
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offset_y="0"
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emissive="1"
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additive="1"
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visible="0"
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update_transform="0"
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next_rect_animation=""
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rect_animation="default"
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>
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</SpriteComponent>
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<SpriteComponent
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_tags="character"
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_enabled="1"
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alpha="1"
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image_file="data/enemies_gfx/turret_emissive.xml"
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emissive="1"
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additive="1"
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next_rect_animation=""
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rect_animation="stand"
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>
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</SpriteComponent>
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<Entity>
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<InheritTransformComponent />
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<GameEffectComponent
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effect="PROTECTION_FREEZE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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</Entity>
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