110 lines
2.5 KiB
XML
110 lines
2.5 KiB
XML
<Entity name="$animal_lurker">
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<Base file="data/entities/base_enemy_flying.xml" >
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<ItemChestComponent level="1" > </ItemChestComponent>
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<AnimalAIComponent
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attack_ranged_entity_file="data/entities/projectiles/lurkershot.xml"
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attack_ranged_enabled="1"
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attack_dash_enabled="0"
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attack_ranged_frames_between="70"
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attack_ranged_offset_y="-2"
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attack_ranged_min_distance="0"
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attack_ranged_max_distance="160"
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escape_if_damaged_probability="0"
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needs_food="0"
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can_fly="1">
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</AnimalAIComponent>
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<DamageModelComponent
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_tags="lurker_data"
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hp="3.5"
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minimum_knockback_force="100000"
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ragdoll_filenames_file=""
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ragdoll_fx_forced="DISINTEGRATED"
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ragdoll_material="material_darkness"
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blood_material="material_darkness"
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blood_spray_material="material_darkness"
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fire_probability_of_ignition="0"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_purple_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_purple_$[1-3].xml"
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materials_that_damage="lava,poison,blood_cold,blood_cold_vapour"
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materials_how_much_damage="0.004,0.001,0.0008,0.0007"
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>
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<damage_multipliers
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radioactive="0.0"
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slice="0.0"
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melee="0.0"
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>
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</damage_multipliers>
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</DamageModelComponent>
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<PathFindingComponent
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can_fly="1"
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can_walk="0"
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>
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</PathFindingComponent>
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<SpriteComponent
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_tags="lurker_data"
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image_file="data/enemies_gfx/lurker.xml"
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offset_x="0"
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offset_y="0"
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alpha="1"
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additive="1"
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>
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</SpriteComponent>
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<GenomeDataComponent
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herd_id="slimes" >
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</GenomeDataComponent>
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<HitboxComponent
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_tags="lurker_data"
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_enabled="1"
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aabb_min_x="-6.0"
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aabb_max_x="6.0"
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aabb_min_y="-8"
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aabb_max_y="6"
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is_enemy="1"
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is_item="0"
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is_player="0" >
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</HitboxComponent>
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<CharacterDataComponent
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_enabled="1"
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climb_over_y="4"
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collision_aabb_min_x="-6.0"
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collision_aabb_max_x="6.0"
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collision_aabb_min_y="-8"
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collision_aabb_max_y="6"
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mass="0.9"
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>
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</CharacterDataComponent>
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</Base>
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<AreaDamageComponent
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aabb_min.x="-10"
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aabb_min.y="-10"
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aabb_max.x="10"
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aabb_max.y="10"
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damage_per_frame="0.10"
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update_every_n_frame="6"
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entities_with_tag="prey"
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damage_type="DAMAGE_CURSE"
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>
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</AreaDamageComponent>
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<LuaComponent
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script_shot="data/scripts/animals/lurkershot_start.lua"
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execute_every_n_frame="-1"
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>
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</LuaComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/slimeshooter" >
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</AudioComponent>
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</Entity>
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