Consistency/data/entities/animals/iceskull.xml

163 lines
3.5 KiB
XML

<Entity name="$animal_iceskull">
<Base file="data/entities/base_enemy_flying.xml" >
<ItemChestComponent level="2" > </ItemChestComponent>
<AnimalAIComponent
attack_ranged_entity_file="data/entities/projectiles/ice.xml"
attack_ranged_enabled="1"
attack_dash_enabled="1"
attack_ranged_offset_y="-5"
attack_ranged_frames_between="40"
attack_ranged_max_distance="80"
needs_food="0"
can_fly="1">
</AnimalAIComponent>
<DamageModelComponent
hp="1"
materials_that_damage="acid,lava,poison,radioactive_gas,radioactive_gas_static,rock_static_radioactive"
materials_how_much_damage="0.004,0.004,0.001,0.001,0.001,0.001"
ragdoll_filenames_file="data/ragdolls/iceskull/filenames.txt"
ragdoll_material="ice_b2"
blood_material="blood_cold"
blood_spray_material="blood_cold"
fire_probability_of_ignition="0"
blood_sprite_directional=""
blood_sprite_large=""
>
<damage_multipliers
ice="0.0"
>
</damage_multipliers>
</DamageModelComponent>
<PathFindingComponent
can_fly="1"
can_walk="0"
>
</PathFindingComponent>
<SpriteComponent
image_file="data/enemies_gfx/iceskull.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<GenomeDataComponent
herd_id="ice">
</GenomeDataComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-4.5"
aabb_max_x="4.5"
aabb_min_y="-12"
aabb_max_y="1"
>
</HitboxComponent>
<CharacterDataComponent
_enabled="1"
climb_over_y="4"
collision_aabb_min_x="-2.0"
collision_aabb_max_x="2.0"
collision_aabb_min_y="-10"
collision_aabb_max_y="0"
mass="0.4"
>
</CharacterDataComponent>
<SpriteStainsComponent
_enabled="0"
>
</SpriteStainsComponent>
</Base>
<LightComponent
_enabled="1"
radius="30"
offset_y="-5"
r="100"
g="160"
b="255">
</LightComponent>
<ParticleEmitterComponent
emitted_material_name="blood_cold_vapour"
count_min="1"
count_max="3"
offset.x="0"
offset.y="-3"
x_pos_offset_min="-5"
y_pos_offset_min="-10"
x_pos_offset_max="5"
y_pos_offset_max="0"
x_vel_min="-10"
x_vel_max="10"
y_vel_min="-10"
y_vel_max="10"
count_min="5"
count_max="5"
lifetime_min="0.4"
lifetime_max="1.0"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="3"
emission_interval_max_frames="6"
is_emitting="1" >
</ParticleEmitterComponent>
<ParticleEmitterComponent
emitted_material_name="blood_cold_vapour"
custom_style="FIRE"
color="ff50e7f0"
count_min="4"
count_max="9"
offset.x="0"
offset.y="-3"
x_pos_offset_min="-5"
y_pos_offset_min="-10"
x_pos_offset_max="5"
y_pos_offset_max="0"
x_vel_min="-10"
x_vel_max="10"
y_vel_min="-10"
y_vel_max="10"
count_min="5"
count_max="5"
lifetime_min="0.4"
lifetime_max="1.0"
create_real_particles="1"
emit_cosmetic_particles="0"
emission_interval_min_frames="1"
emission_interval_max_frames="2"
is_emitting="1" >
</ParticleEmitterComponent>
<LuaComponent
_enabled="1"
execute_every_n_frame="-1"
script_damage_received="data/scripts/animals/iceskull_damage.lua" >
</LuaComponent>
<MusicEnergyAffectorComponent
energy_target="1">
</MusicEnergyAffectorComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/iceskull/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/iceskull" >
</AudioComponent>
</Entity>