94 lines
2.3 KiB
XML
94 lines
2.3 KiB
XML
<Entity name="$animal_ghoul" >
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<Base file="data/entities/base_enemy_basic.xml" >
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<AnimalAIComponent
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_enabled="1"
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preferred_job="JobDefault"
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escape_if_damaged_probability="70"
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attack_melee_damage_min="0.6"
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attack_melee_damage_max="1.0"
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attack_melee_max_distance="0"
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attack_ranged_min_distance="0"
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attack_ranged_max_distance="40"
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creature_detection_range_x="300"
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creature_detection_range_y="300"
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attack_melee_action_frame="4"
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attack_ranged_action_frame="3"
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food_material="blood"
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needs_food="0"
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sense_creatures="1"
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attack_ranged_enabled="1"
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attack_melee_enabled="0"
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can_fly="0"
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attack_ranged_entity_file="data/entities/projectiles/acidshot_slow.xml"
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attack_ranged_frames_between="5"
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attack_ranged_offset_y="-4"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="1.5"
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ragdoll_material="meat"
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ragdoll_filenames_file="data/ragdolls/ghoul/filenames.txt"
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blood_material="slime"
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blood_spray_material="slime"
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fire_probability_of_ignition="5"
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air_lack_of_damage="0.2"
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air_needed="1"
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blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_purple_$[1-3].xml"
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blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_purple_$[1-3].xml"
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>
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</DamageModelComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/ghoul.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<PathFindingComponent
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distance_to_reach_node_x="20"
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distance_to_reach_node_y="20"
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frames_to_get_stuck="120"
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can_jump="1"
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jump_speed="100"
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initial_jump_lob="1"
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initial_jump_max_distance_x="80"
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initial_jump_max_distance_y="60" >
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</PathFindingComponent>
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<GenomeDataComponent
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herd_id="ghost"
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food_chain_rank="8"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="-12"
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run_velocity="12" >
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</CharacterPlatformingComponent>
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<HitboxComponent
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_enabled="1"
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aabb_max_x="4"
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aabb_max_y="4"
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aabb_min_x="-4"
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aabb_min_y="-12"
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>
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</HitboxComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<CharacterDataComponent
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mass="1.5"
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>
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</CharacterDataComponent>
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</Base>
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</Entity>
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