155 lines
3.4 KiB
XML
155 lines
3.4 KiB
XML
<Entity name="$animal_sniper" >
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<Base file="data/entities/base_enemy_basic.xml" >
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<ItemChestComponent level="2" > </ItemChestComponent>
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<AnimalAIComponent
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_enabled="1"
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preferred_job="JobDefault"
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escape_if_damaged_probability="70"
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attack_melee_damage_min="0.4"
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attack_melee_damage_max="0.7"
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creature_detection_range_x="700"
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creature_detection_range_y="700"
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attack_melee_max_distance="10"
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food_material="meat"
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needs_food="0"
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sense_creatures="1"
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attack_ranged_enabled="1"
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attack_melee_enabled="1"
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can_fly="0"
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attack_ranged_action_frame="8"
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attack_ranged_min_distance="10"
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attack_ranged_max_distance="800"
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attack_ranged_entity_file="data/entities/projectiles/sniperbullet.xml"
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attack_ranged_entity_count_min="1"
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attack_ranged_entity_count_max="1"
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attack_ranged_frames_between="100"
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attack_ranged_use_laser_sight="1"
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attack_ranged_laser_sight_beam_kind="0"
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attack_ranged_offset_y="-5"
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attack_ranged_offset_x="8"
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aggressiveness_min="80"
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aggressiveness_max="100"
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>
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</AnimalAIComponent>
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<DamageModelComponent
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hp="1"
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materials_create_messages="1"
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ragdoll_filenames_file="data/ragdolls/sniper/filenames.txt"
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fire_probability_of_ignition="5"
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ragdoll_offset_x="4"
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>
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</DamageModelComponent>
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<SpriteComponent
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image_file="data/enemies_gfx/sniper.xml"
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offset_x="0"
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offset_y="0">
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</SpriteComponent>
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<PathFindingComponent
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can_jump="1"
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can_fly="0"
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jump_speed="70"
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initial_jump_lob="1"
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initial_jump_max_distance_x="60"
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initial_jump_max_distance_y="50" >
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<jump_trajectories>
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<JumpTrajectory x="5" y="15" lob="1" />
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<JumpTrajectory x="7" y="20" lob="1" />
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<JumpTrajectory x="10" y="-30" lob="1" />
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<JumpTrajectory x="40" y="-35" lob="1" />
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<JumpTrajectory x="50" y="-40" lob="1" />
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<JumpTrajectory x="60" y="75" lob="1" />
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</jump_trajectories>
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</PathFindingComponent>
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<PathFindingGridMarkerComponent
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marker_work_flag="16" >
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</PathFindingGridMarkerComponent>
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<GenomeDataComponent
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herd_id="orcs"
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food_chain_rank="9"
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is_predator="1" >
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</GenomeDataComponent>
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<CharacterPlatformingComponent
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jump_velocity_y="-12"
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run_velocity="24" >
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</CharacterPlatformingComponent>
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<CameraBoundComponent
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max_count="30"
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distance="160000">
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</CameraBoundComponent>
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<HitboxComponent
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_enabled="1"
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aabb_max_x="5"
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aabb_max_y="3"
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aabb_min_x="-5"
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aabb_min_y="-12"
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>
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</HitboxComponent>
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<CharacterDataComponent
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collision_aabb_min_x="-2.0"
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collision_aabb_max_x="2.0"
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collision_aabb_min_y="-9"
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collision_aabb_max_y="3"
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mass="1.2"
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>
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</CharacterDataComponent>
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</Base>
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<LightComponent
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_enabled="1"
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radius="30"
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offset_y="-7"
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r="190"
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g="200"
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fade_out_time="1.5" >
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</LightComponent>
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<SpriteComponent
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_tags="laser_sight"
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_enabled="1"
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alpha="1"
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image_file="data/particles/laser_red.png"
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offset_x="5"
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offset_y="1"
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emissive="1"
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additive="1"
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visible="0"
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update_transform="0"
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next_rect_animation=""
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rect_animation="default"
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>
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</SpriteComponent>
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<ItemPickUpperComponent
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is_in_npc="1">
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</ItemPickUpperComponent>
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<AudioComponent
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file="data/audio/Desktop/animals.bank"
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event_root="animals/sniper" >
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</AudioComponent>
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<HotspotComponent
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_tags="hand"
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offset.x="5"
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offset.y="-6" >
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</HotspotComponent>
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<Entity>
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<GameEffectComponent
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effect="ALLERGY_RADIOACTIVE"
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frames="-1"
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>
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</GameEffectComponent >
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</Entity>
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</Entity>
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