Consistency/data/entities/base_enemy_robot.xml

116 lines
2.8 KiB
XML

<Entity tags="teleportable_NOT,enemy,robot" >
<Base file="data/entities/base_humanoid.xml" >
<AnimalAIComponent
preferred_job="JobDefault"
creature_detection_range_x="300"
creature_detection_range_y="300"
attack_melee_damage_min="0.2"
attack_melee_damage_max="0.4"
attack_dash_enabled="0"
attack_ranged_enabled="0"
food_material="blood"
needs_food="1"
sense_creatures="1"
can_fly="0"
aggressiveness_min="1"
aggressiveness_max="100"
>
</AnimalAIComponent>
<DamageModelComponent
hp="0.25"
materials_create_messages="1"
ragdoll_material="steel"
ragdoll_filenames_file="data/ragdolls/zombie/filenames.txt"
blood_material="oil"
blood_spray_material="oil"
fire_probability_of_ignition="0"
materials_that_damage="acid,lava,magic_liquid_mana_regeneration"
materials_how_much_damage="0.02,0.014,0.02"
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_oil_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_oil_$[1-3].xml"
air_needed="0"
>
<damage_multipliers
fire="0.0"
drill="0.1"
slice="0.1"
melee="0.3"
projectile="0.5"
radioactive="0.0"
explosion="1.0"
electricity="2.0"
physics_hit="2.0"
>
</damage_multipliers>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/zombie.xml"
z_index="-1">
</SpriteComponent>
<PathFindingComponent
distance_to_reach_node_x="20"
distance_to_reach_node_y="20"
frames_to_get_stuck="20"
can_jump="0" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="robot"
food_chain_rank="10"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
accel_x="4"
pixel_gravity="600"
jump_velocity_y="-8"
run_velocity="12"
run_animation_velocity_switching_enabled="1"
run_animation_velocity_switching_threshold="50" >
</CharacterPlatformingComponent>
<HitboxComponent
aabb_min_x="-4.5"
aabb_max_x="4.5"
aabb_min_y="-5.5"
aabb_max_y="3"
>
</HitboxComponent>
<CharacterDataComponent
_enabled="1"
climb_over_y="4"
collision_aabb_min_x="-2.0"
collision_aabb_max_x="2.0"
collision_aabb_min_y="-3"
collision_aabb_max_y="3"
buoyancy_check_offset_y="-6">
</CharacterDataComponent>
<CameraBoundComponent
max_count="20"
distance="160000">
</CameraBoundComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/robot">
</AudioComponent>
<!-- gets rid of generic animal sounds (e.g. attack_melee) -->
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root=""
set_latest_event_position="1" >
</AudioComponent>
</Base>
</Entity>