Consistency/data/entities/animals/wizard_weaken.xml

121 lines
2.7 KiB
XML

<Entity name="$animal_wizard_weaken" >
<Base file="data/entities/base_enemy_basic.xml" >
<ItemChestComponent level="2" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
attack_melee_enabled="0"
creature_detection_range_x="400"
creature_detection_range_y="400"
food_material="blood"
needs_food="0"
sense_creatures="1"
attack_ranged_enabled="1"
can_fly="1"
attack_ranged_entity_file="data/entities/projectiles/orb_weaken.xml"
attack_ranged_action_frame="5"
attack_ranged_frames_between="120"
attack_ranged_offset_y="0"
attack_ranged_min_distance="0"
attack_ranged_max_distance="300"
>
</AnimalAIComponent>
<DamageModelComponent
hp="6"
ragdoll_material="meat_slime"
ragdoll_filenames_file="data/ragdolls/wizard_weaken/filenames.txt"
critical_damage_resistance="1.0"
>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/wizard_weaken.xml"
offset_x="0"
offset_y="0"
>
</SpriteComponent>
<PathFindingComponent
can_jump="1" >
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="mage"
food_chain_rank="6"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="-12"
swim_idle_buoyancy_coeff="1.0"
run_velocity="18" >
</CharacterPlatformingComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-4.5"
aabb_max_x="4.5"
aabb_min_y="-10"
aabb_max_y="3"
>
</HitboxComponent>
<CharacterDataComponent
collision_aabb_min_x="-3.0"
collision_aabb_max_x="3.0"
collision_aabb_min_y="-7"
collision_aabb_max_y="3"
>
</CharacterDataComponent>
</Base>
<ItemPickUpperComponent
is_in_npc="1">
</ItemPickUpperComponent>
<HotspotComponent
_tags="cape_root"
sprite_hotspot_name="cape" >
</HotspotComponent>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/wizard/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/wizard" >
</AudioComponent>
<Entity name="cape">
<Base file="data/entities/verlet_chains/cape/cape.xml">
<VerletPhysicsComponent
cloth_color_edge="0xFFd4ccc6"
cloth_color="0xFF595c61">
</VerletPhysicsComponent>
</Base>
</Entity>
<Entity>
<GameEffectComponent
effect="STUN_PROTECTION_ELECTRICITY"
frames="-1"
>
</GameEffectComponent >
</Entity>
</Entity>