Consistency/data/entities/animals/turret_right.xml

189 lines
4.2 KiB
XML

<Entity name="$animal_turret">
<_Transform
scale.x="1"
>
</_Transform>
<Base file="data/entities/base_enemy_robot.xml" >
<ItemChestComponent level="3" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
escape_if_damaged_probability="0"
creature_detection_range_x="700"
creature_detection_range_y="10"
food_material="meat"
needs_food="0"
sense_creatures="1"
attack_ranged_enabled="1"
attack_melee_enabled="0"
can_fly="0"
attack_ranged_action_frame="1"
attack_ranged_min_distance="10"
attack_ranged_max_distance="740"
attack_ranged_entity_file="data/entities/projectiles/laser_turret.xml"
attack_ranged_entity_count_min="2"
attack_ranged_entity_count_max="2"
attack_ranged_frames_between="100"
attack_ranged_use_laser_sight="1"
attack_ranged_laser_sight_beam_kind="1"
attack_ranged_aim_rotation_speed="0.01"
attack_ranged_aim_rotation_shooting_ok_angle_deg="2"
attack_ranged_offset_y="-6"
attack_ranged_offset_x="10"
aggressiveness_min="80"
aggressiveness_max="100"
is_static_turret="1"
>
</AnimalAIComponent>
<DamageModelComponent
hp="1.5"
ragdoll_material="steel"
ragdoll_filenames_file="data/ragdolls/turret/filenames.txt"
blood_material="oil"
fire_probability_of_ignition="0"
in_liquid_shooting_electrify_prob="30" >
<damage_multipliers
projectile="0.3"
explosion="0.6"
electricity="1.2"
fire="0.1" >
</damage_multipliers>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/turret.xml"
offset_x="0"
offset_y="0"
>
</SpriteComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="orcs"
food_chain_rank="5"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="0"
run_velocity="0"
swim_idle_buoyancy_coeff="0.8"
swim_up_buoyancy_coeff="0.8"
swim_down_buoyancy_coeff="0.8"
></CharacterPlatformingComponent>
<PathFindingComponent
can_jump="0"
can_fly="0"
can_walk="0"
>
</PathFindingComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<HitboxComponent
_enabled="1"
aabb_max_x="5"
aabb_max_y="3"
aabb_min_x="-5"
aabb_min_y="-12"
>
</HitboxComponent>
<CharacterDataComponent
collision_aabb_min_x="-6.0"
collision_aabb_max_x="6.0"
collision_aabb_min_y="-10"
collision_aabb_max_y="3"
mass="2.2"
>
</CharacterDataComponent>
</Base>
<ExplodeOnDamageComponent
explode_on_death_percent="1"
explode_on_damage_percent="0.0"
>
<config_explosion
never_cache="0"
damage="2"
camera_shake="40"
explosion_radius="30"
explosion_sprite="data/particles/explosion_032.xml"
explosion_sprite_lifetime="10"
create_cell_probability="70"
hole_destroy_liquid="0"
hole_enabled="1"
ray_energy="180000"
particle_effect="1"
damage_mortals="1"
physics_explosion_power.min="0.7"
physics_explosion_power.max="1.2"
physics_throw_enabled="1"
shake_vegetation="1"
sparks_count_min="8"
sparks_count_max="12"
sparks_enabled="1"
stains_enabled="1"
stains_radius="15" >
</config_explosion>
</ExplodeOnDamageComponent>
<LightComponent
_enabled="1"
radius="64"
r="80"
g="200"
b="250"
fade_out_time="1.5" >
</LightComponent>
<SpriteComponent
_tags="laser_sight"
_enabled="1"
alpha="1"
image_file="data/particles/laser_blue.png"
offset_x="0"
offset_y="0"
emissive="1"
additive="1"
visible="0"
update_transform="0"
next_rect_animation=""
rect_animation="default"
>
</SpriteComponent>
<SpriteComponent
_tags="character"
_enabled="1"
alpha="1"
image_file="data/enemies_gfx/turret_emissive.xml"
emissive="1"
additive="1"
next_rect_animation=""
rect_animation="stand"
>
</SpriteComponent>
<Entity>
<InheritTransformComponent />
<GameEffectComponent
effect="PROTECTION_FREEZE"
frames="-1"
>
</GameEffectComponent >
</Entity>
</Entity>