Consistency/data/entities/animals/skullrat.xml

105 lines
2.3 KiB
XML

<Entity name="$animal_skullrat">
<Base file="data/entities/base_enemy_flying.xml" >
<ItemChestComponent level="5" enemy_drop="1" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
escape_if_damaged_probability="35"
attack_melee_damage_min="0.6"
attack_melee_damage_max="0.8"
attack_dash_enabled="1"
creature_detection_range_x="250"
creature_detection_range_y="250"
sense_creatures="1"
attack_ranged_enabled="0"
can_fly="1"
>
</AnimalAIComponent>
<DamageModelComponent
hp="1.8"
materials_create_messages="1"
ragdoll_material="meat_cursed"
ragdoll_filenames_file="data/ragdolls/skullrat/filenames.txt"
fire_probability_of_ignition="3"
blood_multiplier="0.5"
blood_material="blood"
>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/skullrat.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingComponent
can_swim_on_surface="1"
can_dive="1"
frames_to_get_stuck="20"
can_jump="1"
can_fly="1">
</PathFindingComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<GenomeDataComponent
herd_id="ghost"
food_chain_rank="10"
is_predator="1" >
</GenomeDataComponent>
<CharacterDataComponent
buoyancy_check_offset_y="-4"
collision_aabb_min_x="-4"
collision_aabb_max_x="4"
collision_aabb_min_y="-6"
collision_aabb_max_y="2"
mass="1.5"
>
</CharacterDataComponent>
<CharacterPlatformingComponent
pixel_gravity="600"
jump_velocity_y="-12"
run_velocity="22"
run_animation_velocity_switching_enabled="1"
run_animation_velocity_switching_threshold="50"
>
</CharacterPlatformingComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-5.5"
aabb_max_x="5.5"
aabb_min_y="-6.5"
aabb_max_y="3"
is_enemy="1"
is_item="0"
is_player="0" >
</HitboxComponent>
<CameraBoundComponent
max_count="20"
distance="160000">
</CameraBoundComponent>
</Base>
<AudioLoopComponent
file="data/audio/Desktop/animals.bank"
event_name="animals/wing_flap_insect/movement_loop"
set_speed_parameter="1"
auto_play="1">
</AudioLoopComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/skullrat" >
</AudioComponent>
</Entity>