Consistency/data/entities/animals/skullfly.xml

103 lines
2.4 KiB
XML

<Entity name="$animal_skullfly" >
<Base file="data/entities/base_enemy_flying.xml" >
<ItemChestComponent level="5" enemy_drop="1" > </ItemChestComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
escape_if_damaged_probability="50"
attack_ranged_min_distance="20"
attack_ranged_max_distance="200"
creature_detection_range_x="300"
creature_detection_range_y="300"
attack_ranged_action_frame="5"
attack_melee_action_frame="3"
attack_ranged_offset_x="6"
food_material="blood"
needs_food="0"
sense_creatures="1"
attack_ranged_enabled="1"
attack_melee_enabled="1"
can_fly="1"
attack_ranged_entity_file="data/entities/projectiles/darkflame.xml"
attack_ranged_frames_between="100" >
</AnimalAIComponent>
<DamageModelComponent
hp="2.3"
ragdoll_material="meat_slime_cursed"
ragdoll_filenames_file="data/ragdolls/skullfly/filenames.txt"
blood_material="slime"
blood_spray_material="slime"
blood_multiplier="0.2"
fire_probability_of_ignition="5"
air_lack_of_damage="0.2"
air_needed="1"
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_purple_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_purple_$[1-3].xml"
>
</DamageModelComponent>
<SpriteComponent
image_file="data/enemies_gfx/skullfly.xml"
offset_x="0"
offset_y="0">
</SpriteComponent>
<PathFindingGridMarkerComponent
marker_work_flag="16" >
</PathFindingGridMarkerComponent>
<PathFindingComponent
frames_to_get_stuck="120"
can_jump="0"
can_fly="1"
jump_speed="0"
can_walk="0"
>
</PathFindingComponent>
<GenomeDataComponent
herd_id="ghost"
food_chain_rank="7"
is_predator="1" >
</GenomeDataComponent>
<CharacterPlatformingComponent
jump_velocity_y="0"
run_velocity="24" >
</CharacterPlatformingComponent>
<HitboxComponent
_enabled="1"
aabb_max_x="7"
aabb_max_y="1"
aabb_min_x="-7"
aabb_min_y="-16"
>
</HitboxComponent>
<CameraBoundComponent
max_count="30"
distance="160000">
</CameraBoundComponent>
<CharacterDataComponent
collision_aabb_min_x="-6"
collision_aabb_max_x="6"
collision_aabb_min_y="-6"
collision_aabb_max_y="2"
mass="2.0"
>
</CharacterDataComponent>
</Base>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/skullfly" >
</AudioComponent>
</Entity>