Consistency/data/entities/animals/shooterflower.xml

98 lines
2.3 KiB
XML

<Entity tags="mortal,hittable,homing_target,enemy" name="$animal_shooterflower">
<ItemChestComponent level="4" enemy_drop="1" > </ItemChestComponent>
<LuaComponent
execute_every_n_frame="-1"
script_death="data/scripts/items/drop_money.lua"
remove_after_executed="1" >
</LuaComponent>
<AnimalAIComponent
_enabled="1"
preferred_job="JobDefault"
escape_if_damaged_probability="0"
attack_ranged_min_distance="0"
attack_ranged_max_distance="200"
attack_dash_enabled="0"
attack_melee_enabled="0"
creature_detection_range_x="350"
creature_detection_range_y="350"
eye_offset_y="-5"
attack_ranged_offset_y="-12"
sense_creatures="1"
attack_ranged_enabled="1"
needs_food="0"
can_fly="0"
attack_ranged_entity_file="data/entities/projectiles/orb_tiny.xml"
attack_ranged_frames_between="100"
attack_ranged_action_frame="6"
attack_ranged_entity_count_min="10"
attack_ranged_entity_count_max="10"
>
</AnimalAIComponent>
<DamageModelComponent
hp="2.5"
materials_create_messages="1"
ragdoll_material="meat_slime_green"
blood_material="slime_green"
blood_spray_material="slime_green"
ragdoll_filenames_file=""
blood_sprite_directional="data/particles/bloodsplatters/bloodsplatter_directional_green_$[1-3].xml"
blood_sprite_large="data/particles/bloodsplatters/bloodsplatter_green_$[1-3].xml"
>
</DamageModelComponent>
<HitboxComponent
_enabled="1"
aabb_min_x="-8"
aabb_max_x="8"
aabb_min_y="-8"
aabb_max_y="8"
is_enemy="1"
is_item="0"
is_player="0" >
</HitboxComponent>
<CrawlerAnimalComponent
animate="1"
give_up_time="999"
gravity="600"
attack_from_ceiling_check_ray_length="1"
speed="0"
collision_damage="0">
</CrawlerAnimalComponent>
<SpriteComponent
_tags="character"
image_file="data/enemies_gfx/shooterflower.xml"
>
</SpriteComponent>
<MoveToSurfaceOnCreateComponent
offset_from_surface="0">
</MoveToSurfaceOnCreateComponent>
<CameraBoundComponent
max_count="20"
distance="160000">
</CameraBoundComponent>
<GenomeDataComponent
herd_id="flower"
food_chain_rank="15"
is_predator="1" >
</GenomeDataComponent>
<SpriteAnimatorComponent>
</SpriteAnimatorComponent>
<AudioComponent
file="data/audio/Desktop/animals.bank"
event_root="animals/shooterflower" >
</AudioComponent>
</Entity>